{"id":32308,"date":"2016-05-21T16:12:19","date_gmt":"2016-05-21T20:12:19","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=32308"},"modified":"2016-05-21T16:12:19","modified_gmt":"2016-05-21T20:12:19","slug":"rutskarns-gminars-ch4-foundations","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=32308","title":{"rendered":"Rutskarn&#8217;s GMinars CH4: Foundations"},"content":{"rendered":"<p>Alright, you&#8217;ve borne with me through three posts of theory and explanation and art-of-GMing shenanigans. Let&#8217;s have an interlude of practicality. Let&#8217;s talk over the first three steps to getting your game set up:<\/p>\n<p><strong>First, Before Anything Else &#8211; Players<\/strong><\/p>\n<p>The most difficult part of running any game is getting good people to play with.<\/p>\n<p><!--more--><\/p>\n<p>Some GMs make the mistake of only considering people who already play tabletop games, but that&#8217;s usually a bad policy; the pool of people who would <em>want <\/em>to try a game like D&amp;D and haven&#8217;t is still much broader than the pool of people who are <i>already <\/i>playing D&amp;D. Unless there&#8217;s a good well-populated club or organization nearby, your first instinct should be to do to what I&#8217;m theoretically doing right now&#8211;reach out to the interested and the sympathetic and <em>convert.<\/em><\/p>\n<p>It&#8217;s not just a matter of scarcity, either. Like everybody else, some gamers are just assholes, and partially because RPG players are scarce I&#8217;ve found that clubs don&#8217;t filter out jerks and creeps nearly as often as you&#8217;d think. I&#8217;ve met the love of my life and some of my best friends in the world in an RPG club, but I&#8217;ve also met a bunch of bottom-feeding cretins and borderline predators who were tolerated or even courted when available players were scarce. Especially if you&#8217;re part of absolutely any demographic that experiences harassment, I probably don&#8217;t have to tell you that randos aren&#8217;t always fun gaming partners.<\/p>\n<p>Maybe it&#8217;s just my demo and location, but I&#8217;ve never had trouble persuading cool people I already knew to try RPGs. But&#8211;<\/p>\n<p>Let&#8217;s just hit this head on. <em>I&#8217;m lucky.<\/em> I&#8217;ve been lucky enough to find a lot of cool people where I am&#8211;to have found myself a lot of friends over the past few years. But things haven&#8217;t always been that way. The truth is that I&#8217;ve spent a lot of my life without many friends at all, and I&#8217;m guessing some of you reading this are in the same position. So just leaving you with the advice &#8220;make your friends gamers&#8221; is a pretty crappy place to end this first section.<\/p>\n<p>One suggestion is that if you can&#8217;t get or form a group in your area, try using <a href=\"https:\/\/roll20.net\/\">Roll20<\/a>, <a href=\"http:\/\/www.myth-weavers.com\/\">Mythweavers<\/a>, and other websites to play online&#8211;either with text or with voice chat, depending on your preference. There&#8217;s always players looking for games, and if you&#8217;re anxious about GMing and want to try playing first, this is a good way to get some experience. I&#8217;m sure there are other good communities people can share in the comments. Heck, I use Roll20 to play with a group I met in real life, that&#8217;s in the same state as I am, just so we don&#8217;t all have to drive to one place on a Friday night.<\/p>\n<p><strong>Secondly &#8211; Chat<\/strong><\/p>\n<p>As the GM, it&#8217;s ultimately going to be your responsibility to decide what kind of game you&#8217;re going to play. It should probably be something you&#8217;re <em>really excited <\/em>about. It should also be something your players are excited about.<\/p>\n<p>You&#8217;re probably not going to get anywhere asking your group, &#8220;What do you want to play?&#8221; If they&#8217;re new, they&#8217;re not even going to have the context to consider that question. If they&#8217;re not new, the reason they&#8217;re letting you GM is probably that they don&#8217;t want to worry about setting or system&#8211;they want you to figure that stuff out so they can just show up and play the game. Only once in all my gaming experience has somebody ever <em>requested <\/em>a system or setting of a GM, and it was me, and it was <em>Seventh Sea<\/em>, and I&#8217;m very sorry, Kamen.<\/p>\n<p>If your players already have experience, just ask what systems and characters and setting they&#8217;ve liked before. If they don&#8217;t have experience, my earlier pointer about favorite TV shows and videogames and movies stands. I find another question useful: how much do your players like figuring out fiddly, complicated problems? A player who will spend hours and download a host of semi-legit programs to get their new tablet set up <em>just <\/em>right is more inclined to like a system with a lot of options, like <em>Pathfinder<\/em>, while a player who closes the same ten startup programs every time might like a bigger-picture game that requires less paperwork, like <em>FATE<\/em>. Of course, which kind of person <em>you <\/em>are can be equally important.<\/p>\n<p><strong>Thirdly &#8211; Pregame<\/strong><\/p>\n<p>This is a trifle obvious, and in fact it&#8217;s the only advice I offer that I know is standard, but here it is: before you run the game, read the rulebook. If you&#8217;re playing <em>Dungeons and Dragons<\/em>, you might think your first step as a burgeoning Dungeon Master is to read the <em>Dungeon Master&#8217;s Guide. <\/em>Nope! Almost all the rules you&#8217;ll ever need are in the <em>Player&#8217;s Handbook<\/em>, and if you&#8217;re only going to read one book it&#8217;s always going to be that one. Confusing? Yup. Here&#8217;s the classic structure of an RPG&#8217;s rulebook(s):<\/p>\n<ul>\n<li>Big section (or entire book) explaining the rules for making a character, using that character to do things, and making that character stronger and better over time.<\/li>\n<li>Section (or entire book) helping GMs figure out how difficult the things that characters do <em>are<\/em>. Plus, as much miscellaneous GMing advice as the beleaguered and overworked writers felt the inclination to provide.<\/li>\n<li>Section (or entire books) full of charts and tables of stuff the GM can stick into the game, like magic items or spaceships or monsters or whatever.<\/li>\n<\/ul>\n<p>Try to read the first two sections cover-to-cover, but don&#8217;t try <em>hard<\/em>. If something&#8217;s confusing, bookmark it and move on. Your goal isn&#8217;t to understand everything, it&#8217;s to understand <i>some <\/i>of everything and <em>most <\/em>of the basics&#8211;and especially, <em>especially <\/em>stuff the players will need to know. Reading and re-reading the omnipresent Example of Play sections is also crucial if you&#8217;ve never played before, but don&#8217;t take them too seriously. They suggest how a game should be run and played, but you and your group might settle into a different style and that&#8217;s okay.<\/p>\n<p><b>NEXT TIME: The fun stuff begins.<\/b><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alright, you&#8217;ve borne with me through three posts of theory and explanation and art-of-GMing shenanigans. Let&#8217;s have an interlude of practicality. Let&#8217;s talk over the first three steps to getting your game set up: First, Before Anything Else &#8211; Players The most difficult part of running any game is getting good people to play with.<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-32308","post","type-post","status-publish","format-standard","hentry","category-tabletop-games"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/32308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=32308"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/32308\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=32308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=32308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=32308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}