{"id":31689,"date":"2016-04-20T01:03:19","date_gmt":"2016-04-20T05:03:19","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=31689"},"modified":"2016-05-18T03:35:37","modified_gmt":"2016-05-18T07:35:37","slug":"ruts-vs-battlespire-ch-5-aches-and-planes","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=31689","title":{"rendered":"Ruts vs. Battlespire CH5: Aches and Planes"},"content":{"rendered":"<p>Exploring the Battlespire turns out to be deceptively troublesome. Not because the local talent is putting up much resistance; they&#8217;re doing their jim dandiest to make my stay at the &#8216;spire as memorably gruesome as possible, but what they make up in enthusiasm they lack in starch. I would describe their presence as &#8220;nagging,&#8221; a gentle buffeting of scamp claws when I enter a room to remind me to tip the doorman a fistful of steel. I will admit it hurt when I strained my wrist cleaving these geeks in twain.<\/p>\n<p>That sounds like a disaffected quip, but no&#8211;seriously, my <em>actual<\/em> wrist <em>sincerely <\/em>hurts. Since every time you swing a sword you need to right click, <em>hold, <\/em>and drag the mouse in a pretty wide arc in monotonous patterns&#8211;and not every swing is a hit&#8211;clearing a room leaves you feeling like you&#8217;ve just directed runway traffic at LAX on a Friday night. Playing for extended periods makes you feel like you just transcribed your thesis on a jammed mechanical typewriter. I seriously incur less wrist strain writing these posts than I do playing for a few minutes.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_35.jpg' width=100% alt='This helmet belonged to a scamp who attacked me. I assume it was trying to kill me so it could leave the hat on my corpse. Fun fact: the helm is magical and once I actually figure out what it does you&apos;ll be the first to know.' title='This helmet belonged to a scamp who attacked me. I assume it was trying to kill me so it could leave the hat on my corpse. Fun fact: the helm is magical and once I actually figure out what it does you&apos;ll be the first to know.'\/><\/div><div class='mouseover-alt'>This helmet belonged to a scamp who attacked me. I assume it was trying to kill me so it could leave the hat on my corpse. Fun fact: the helm is magical and once I actually figure out what it does you'll be the first to know.<\/div><\/p>\n<p><!--more--><\/p>\n<p>So combat might be physically punishing, but at least it&#8217;s clunky and overbearing. Perhaps it&#8217;s the luxury of more modern, liberating control schemes that makes me so impatient with how obnoxious mouselooking is during combat. You see, as long as you&#8217;re fighting one stationary target there&#8217;s no reason to take your finger off the right mouse button; in fact, there&#8217;s pressing reason not to. You&#8217;re going to need to swing your sword a <em>lot <\/em>even against one weak foe, so you might as well clamp down down and settle into a groove. The rub comes in when there&#8217;s multiple enemies, or an enemy that&#8217;s trying to move around you, or you&#8217;re trying to move around an opponent&#8211;in all of which circumstances, you&#8217;re going to need to track targets and it is going to be a pain in the keister. Holding down the attack button, which you need to do when you&#8217;re thinking of attacking, <em>locks mouselook. <\/em>It has to&#8211;otherwise every time you swung the sword you&#8217;d end up puking all over your keyboard&#8211;but there&#8217;s nothing smooth or pleasant about jerkily readjusting your aim between batteries of fire. I feel less like a nimble warrior and more like I&#8217;m operating a <em>really short-range<\/em> antiaircraft gun.<\/p>\n<p>Who approved this mechanic for <em>three goddamn games<\/em>? It was outdated in <em>Arena<\/em>, sucked harder in <em>Daggerfall<\/em>, and now it&#8217;s the main attraction of <em>Battlespire. <\/em>Why was it that as game after game standardized one-click attacks, Bethesda held out against good sense and common decency for so long?<\/p>\n<p>I can confirm that allowing you to choose your angle of attack is <em>in theory <\/em>a good mechanic, and in practice it really is necessary to tailor my approach to suit my enemy. I like swatting big guys to the opposite wall with broad attacks and then mopping up little guys with quick little jabs&#8211;and would love it if I had a control scheme that made it straightforward, convenient, and not literally agonizing to do so. I&#8217;d even rather map a bunch of keys to attack and leave the mouse out of the picture than suffer this straining tedium.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_32.jpg' width=100% alt='Not wearing the helmet in this picture. Either I hadn&apos;t picked it up yet or it had been temporarily sucked into a Bag Hole.' title='Not wearing the helmet in this picture. Either I hadn&apos;t picked it up yet or it had been temporarily sucked into a Bag Hole.'\/><\/div><div class='mouseover-alt'>Not wearing the helmet in this picture. Either I hadn't picked it up yet or it had been temporarily sucked into a Bag Hole.<\/div><\/p>\n<p>Check out this room. At the back, past the Vermai Oathkin who is about to learn the importance of carefully balancing one&#8217;s point buy system, is a couple of weird-lookin&#8217; pistons. In front of them is a sign and a button. I try to read the sign, but since this is before the heady days of being able to precisely target something with the mouse, I end up accidentally pressing the button a few times before the game figures out what I want to select and displays the posted text.<\/p>\n<p>Now, it is literally my job to read this, but that doesn&#8217;t mean you have to. I&#8217;m just posting this screenshot to prove that it exists. Ready? Okay.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_33.jpg' width=100% alt='Caption? Yeah, because what this image needs is MORE TEXT.' title='Caption? Yeah, because what this image needs is MORE TEXT.'\/><\/div><div class='mouseover-alt'>Caption? Yeah, because what this image needs is MORE TEXT.<\/div><\/p>\n<p>Short version is this: there&#8217;s five pipes pumping &#8220;mana&#8221; into the <em>Battlespire <\/em>and keeping it from erupting into the kind of butts-up no-man&#8217;s-land that would make an ideal framing device for a first-person dungeon crawler. One can (and after a pitch like that, virtually must) press the aforementioned button to link and unlink them. I <em>am<\/em> pretty sure the couplings were unlinked when I arrived, although, for reasons I won&#8217;t belabor, I can&#8217;t be certain. Whatever. If things weren&#8217;t screwed before I showed up and slammed my ham hocks on the dash they sure are now.<\/p>\n<p>If any other <em>Elder Scrolls <\/em>game has referenced the word &#8220;mana,&#8221; I can&#8217;t bring it to mind. The franchise&#8217;s preferred term for blue magic juice is generally &#8220;magicka.&#8221; Is this usage an attempt to broaden the canon or lazy oversight? Could go either way, honestly, since this is a game that introduces both &#8220;Vermai Oathkin&#8221; and &#8220;Cogs of Flux Capacitation.&#8221;<\/p>\n<p>You know, I&#8217;m pretty sure I spotted one of these linkages earlier. It&#8217;s hard to remember, since this area winds up and down and through weird jumping puzzles and crosses over itself all the time. Let me try checking the map&#8230;<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_34.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Honest mistake. That <em>is<\/em> a map, right? Somebody didn&#8217;t just screw with the layers on some <em>Riven <\/em>fanart?<\/p>\n<p>Looks like I&#8217;m just going to have to backtrack and hope for the best. Or front-track. Honestly, it&#8217;s been twenty minutes and I&#8217;m not totally sure anymore.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_36.jpg' width=100% alt='Killing everything in my way has been working out great, though.' title='Killing everything in my way has been working out great, though.'\/><\/div><div class='mouseover-alt'>Killing everything in my way has been working out great, though.<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Exploring the Battlespire turns out to be deceptively troublesome. Not because the local talent is putting up much resistance; they&#8217;re doing their jim dandiest to make my stay at the &#8216;spire as memorably gruesome as possible, but what they make up in enthusiasm they lack in starch. I would describe their presence as &#8220;nagging,&#8221; a [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-31689","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/31689","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31689"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/31689\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=31689"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=31689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}