{"id":29742,"date":"2015-12-05T09:11:12","date_gmt":"2015-12-05T14:11:12","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=29742"},"modified":"2015-12-05T09:11:12","modified_gmt":"2015-12-05T14:11:12","slug":"rutskarns-rpg-system-hoedown-part-1","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=29742","title":{"rendered":"Rutskarn&#8217;s RPG System Hoedown, Part 1"},"content":{"rendered":"<p>I used to get really needled when TV shows and movies portrayed D&amp;D as some kind of hilarious degeneracy Gollumlike people get up to when not lusting after cheerleaders or hacking the Pentagon. Then I grew up, moved to the relatively open and pressure-free environment of college, and found out the surprising truth: the takeaway of most non-nerds had been that the dragon game those bespectacled clowns had been playing had looked pretty fun. Go figure.<\/p>\n<p>So that&#8217;s not my least favorite myth about RPGs anymore. My least favorite myth is that playing them is <em>hard.<\/em><\/p>\n<p>Truth is, if you have a quarter of a brain, want to pretend to be a barbarian for an afternoon, and know a few people with similar inclinations&#8211;and you have a stable enough internet connection to read this paragraph&#8211;there is basically nothing stopping you. You do not need a sponsor. You do not need a coach. You do not need seven hundred dollars of special equipment. If you and your buds get a wild hair, I promise you that you can be up and running with <em>some <\/em>kind of tabletop experience in actual minutes. If you want to run the most common systems, it will require anywhere from two to six hours of research to have a <em>really good <\/em>start.<\/p>\n<p>There are more great systems to play now than ever before&#8211;which brings me to the one part that really is difficult for a newbie, which is figuring out <em>what<\/em> to play. While I&#8217;m sure someone out there has written a dynamite guide for setting new players up with the right system, I haven&#8217;t encountered it. Mostly I&#8217;ve encountered either squawking narcissistic slapfests explaining why everything north or south of a treasured game is terrible or very vague guides that are approachable at the expense of being educational or substantial.<\/p>\n<p>Here&#8217;s the thing: there is no <em>best <\/em>game for beginning players. It really depends on who you are and what you want to get out of it.<\/p>\n<p>Let&#8217;s start with <em>Dungeons and Dragons<\/em>.<\/p>\n<p><!--more--><\/p>\n<p>For people who play a lot of tabletop games, <em>D&amp;D <\/em>has a very complicated status. It&#8217;s a big classic game beloved by countless players and is tied to the DNA of pretty much all interactive entertainment out there. It&#8217;s also carrying around forty years of baggage and sacred cows from the pre-Nintendo era. It&#8217;s not hard to find dedicated groups of roleplayers who play <em>D&amp;D<\/em> exclusively and it&#8217;s not hard to find groups that won&#8217;t play it under any circumstances.<\/p>\n<p>Here&#8217;s the thing to get out of the way right up front about <em>D&amp;D<\/em>. It is, and always has been, all about the bullshit.<\/p>\n<p>What is &#8220;bullshit?&#8221; Let me put it this way:<\/p>\n<p>If you want a game system that tells you exactly what happens when you attack a monster, I can point you to a hundred.<\/p>\n<p>If you want a game system that tells you exactly what happens when you attack a monster with an axe, I can point to several dozen.<\/p>\n<p>If you want a game system that tells you exactly what happens when you attack a large undead monster with a freezing greataxe and you&#8217;re a barbarian of middling expertise in decent shape except you&#8217;ve caught a touch of dwarf pox and also you&#8217;re really only good at using spears, the list basically narrows to <em>D&amp;D <\/em>and a few systems almost as good as <em>D&amp;<\/em><em>D<\/em>. The point of <em>Dungeons and Dragons <\/em>as a game is not that it&#8217;s the best game for telling stories and certainly not that it&#8217;s the fastest game to learn, it&#8217;s that it&#8217;s an in-depth repository of rules for how to <em>conclusively <\/em>resolve Heroic Fantasy Situations. It&#8217;s rejected by groups that don&#8217;t want to track and dignify all of those petty details, and with good reason: it <em>is <\/em>those petty details.<\/p>\n<p>When I talk about which editions I&#8217;m recommending, I&#8217;m really boiling each edition down to two questions:<\/p>\n<p>1.) What kinds of Heroic Fantasy Situations did the developers want to create?<\/p>\n<p>2.) How good a job did they do?<\/p>\n<p>Without further ado, let&#8217;s talk about my recommendations:<\/p>\n<p><strong>Advanced Dungeons and Dragons 2nd Edition <\/strong><\/p>\n<p>This is probably the simplest version of <em>D&amp;D <\/em>I&#8217;m going to talk about today.<\/p>\n<p>Some people reading this are chuckling darkly, so let me hasten to say that this game is not at all <em>intuitive.<\/em> Later editions of the game try to make it so that understanding one of the game&#8217;s little subsystems (your character&#8217;s skills, your character&#8217;s ability to resist poison, your character&#8217;s ability to break down a door) allows you to understand how to do basically anything with any character.<em> 2E <\/em>is not that sophisticated, but it&#8217;s not that ambitious, either.<\/p>\n<p><em>2E <\/em>is one of the last editions to really lay down the law. Sneaking? There&#8217;s rules for doing that&#8211;if you&#8217;re playing a Thief. If you&#8217;re not, the game makes no attempt to help you.<\/p>\n<p>Getting really good at a particular weapon? The game has rules for that&#8211;if you&#8217;re playing a Fighter. If you&#8217;re not, the game makes no attempt to help you.<\/p>\n<p>Want to play a Dwarf Mage? Then you want to play a different system.<\/p>\n<p>But once you&#8217;ve learned some of its more charming idiosyncrasies (lower armor class is better, there&#8217;s specific percentile rolls for almost every application of strength) it&#8217;s also one of the easiest rules systems to apply. Leveling a character in a later edition can take take anywhere from five minutes to an hour, depending on how juicy your choices are and how much math you have to do; leveling a character in this edition generally takes about thirty seconds. Combats are resolved quickly because options are limited to the obvious. Many situations are simply left to the DM&#8217;s discretion&#8211;instead of rolling to see how the Duke reacts to the proposal, you&#8217;re encouraged to just figure it out yourself. As a DM, it&#8217;s actually pretty breezy and relaxing to run once you&#8217;ve gotten the hang of it.<\/p>\n<p>The biggest drawback of <em>2E<\/em> is also its biggest strength: it is <em>classic. <\/em>Playing this game is a return to the fantasy of the late 80s, where life was cheap, treasure was king, elves were pretty, and dwarves were dour. Take a walk through its illustrations and you&#8217;ll find it strikingly different than modern fantasy&#8211;it looks less like a modern computer RPG and more like the lid of a hippie jewelry box.<\/p>\n<p><del><strong>Third Edition<\/strong><strong> Three Point Five<\/strong><\/del><strong> Pathfinder<\/strong><\/p>\n<p>Okay, so let me skip over about a decade of history in one sentence: the next major edition of <em>D&amp;D<\/em> went through several big fiddly revisions, the last of which was actually undertaken by a third party. The final result was a game called <em>Pathfinder, <\/em>and if you&#8217;re coming in at this point, it&#8217;s probably the only iteration on this theme worth worrying about. It has the added advantage of being <a href=\"http:\/\/www.d20pfsrd.com\/\">totally free <\/a>along with just about all of its supplemental material.<\/p>\n<p><em>Pathfinder <\/em>is different than <em>2E <\/em>in two ways which deliberately balance each other out. On the one hand, it has a farther reach&#8211;it can and does try to tell you what happens when your fighter attempts to sneak, your wizard starts swinging a sword, or your dwarf starts studying arcana. It can even let them all become <em>good <\/em>at those things. One the other hand, it unites most of the game&#8217;s rules under one basic and elegant mechanic so all this added complexity doesn&#8217;t become overbearing. When you factor in all the little variables and modifiers and character development choices you can make, it all averages out at slightly more complicated than <em>2E <\/em>for a lot more flexibility. You&#8217;ll spend more time fussing with the rules and less time wishing they existed, if that makes sense.<\/p>\n<p>The result is also a less laser-focused and on-the-nose fantasy milieu, but that&#8217;s kind of the point. It offers more freedom to style the setting and action to your group.<\/p>\n<p>While this isn&#8217;t the system I&#8217;d recommend to <em>all <\/em>new groups, this is the system I&#8217;d recommend to <em>most <\/em>of them. Just know you&#8217;ll be spending a little more time nose-down in a book before you get started.<\/p>\n<p><strong>NEXT WEEK: 4th and 5th<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I used to get really needled when TV shows and movies portrayed D&amp;D as some kind of hilarious degeneracy Gollumlike people get up to when not lusting after cheerleaders or hacking the Pentagon. Then I grew up, moved to the relatively open and pressure-free environment of college, and found out the surprising truth: the takeaway [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-29742","post","type-post","status-publish","format-standard","hentry","category-tabletop-games"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/29742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=29742"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/29742\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=29742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=29742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=29742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}