{"id":28172,"date":"2015-08-17T04:10:38","date_gmt":"2015-08-17T09:10:38","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=28172"},"modified":"2016-09-05T15:32:21","modified_gmt":"2016-09-05T19:32:21","slug":"diecast-117-mailbag-text-plays-licensed-games","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=28172","title":{"rendered":"Diecast #117: Mailbag, Text Plays, Licensed Games"},"content":{"rendered":"<p><br clear='all'><audio controls><source src='\/diecast\/diecast117.ogg' type='audio\/ogg'><source src='\/diecast\/diecast117.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast117.mp3' download='diecast117.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast117.ogg' download='diecast117.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"https:\/\/en.wikipedia.org\/wiki\/TIE_fighter\">Josh<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/\">Shamus<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/TIE_fighter\">Joshua<\/a>, <a href=\"https:\/\/www.youtube.com\/user\/Campster\">Campster<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/TIE_fighter\">Josh Viel<\/a>, <a href=\"https:\/\/twitter.com\/Rutskarn\">Rutskarn<\/a>, and <a href=\"https:\/\/en.wikipedia.org\/wiki\/TIE_fighter\">Cuftburt<\/a>. Episode edited by <a href=\"http:\/\/www.blueberrystarstudio.com\/\">Rachel<\/a>.<\/p>\n<p>Show notes:<!--more--><\/p>\n<p><strong>1:00 Josh is introduced  Josh is introduced  Josh is introduced  Josh is introduced.<\/strong> <\/p>\n<p>Also in this segment: Josh is introduced.<\/p>\n<p><strong>2:00 KOTOR!<\/strong><\/p>\n<p>Sadly, nobody was able to unravel the complex web of <a href=\"?p=28146\">clues<\/a> hidden in our ARG-like game and figure out that the next season of Spoiler Warning will be Knights of the Old Republic. Given that we&#8217;ve just begun a massive long-form retrospective of Mass Effect, now is a great time to cover this game. The compare and contrast should be interesting.<\/p>\n<p><strong>3:25: Hidden object games.<\/strong><\/p>\n<p>This wasn&#8217;t on the agenda, but we blew five minutes on it anyway because I know we have so many die-hard hidden object fans out there.  For the record, this is the Spoiler Warning I was talking about:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/CD-9WeCVVsY\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=CD-9WeCVVsY'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><strong>9:00 Mailbag: Text plays.<\/strong><\/p>\n<blockquote><p>Dear Diecast:<br \/>\nAfter combing through every Text Play I could get my hands on, I have decided I enjoy that version of the Let&#8217;s Play more than it&#8217;s video counterpart, and am going to try to make one. For those of you among the cast who have written a Text Play, what would your suggestions be?<\/p>\n<p>Sincerely, lucky7<\/p><\/blockquote>\n<p><strong>21:25 Mailbag: Losing is Valid.<\/strong><\/p>\n<blockquote><p>Hello Diecommanders,<\/p>\n<p>In Chris&#8217; Errant Signal video on This War of Mine, he praises the game for acknowledging failure as a legitimate part of the game&#8217;s possibility space. I was wondering if he (or the rest of you) had any thoughts on XCOM2. Rather than continuing after the players&#8217; victory, the sequel reverses the roles somewhat, with the player controlling a guerrilla XCOM against an entrenched alien civilization that has taken over the world. In order to justify the game as a sequel instead of a spinoff, they&#8217;ve essentially said that the canonical ending to XCOM:EU is that the player loses.<\/p>\n<p>Ironman mode and the high-value game over screen suggest to me that the original game was designed so that player failure wouldn&#8217;t be invalidated, but canonizing it is an interesting step that I haven&#8217;t heard of any other games doing. Any thoughts, folks?<\/p>\n<p>Remember, we will be listening.<\/p>\n<p>&#8211;Chauzuvoy (the Unpronounceable)<\/p><\/blockquote>\n<p>Here is the Errant Signal in question:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/KP0aDTZD-uU\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=KP0aDTZD-uU'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><strong>35:28: Mailbag: Games from Movies<\/strong><\/p>\n<blockquote><p>Hello Diecast crew!<\/p>\n<p>Recently a friend of mine and I were listing off examples of the worst games we&#8217;ve ever played, and most of them were games that were based off of movies. We kept on talking about those games and I mentioned one that had surprisingly good mechanics and fun gameplay that made it a lot of fun to play (it was Shrek 2 just so you know. And it was a gift from a family member). My question is, what makes most of these games horrible to play and is there a way to subvert that terribleness?<\/p>\n<p>Also, out of curiosity, Rutskarn, what do you think of the established settings like Farun and Eberon for any DnD game? <\/p>\n<p>Curiously,<br \/>\nDaniel<\/p><\/blockquote>\n<p><strong>45:38 Mailbag: Universes that need better exploration.<\/strong><\/p>\n<blockquote><p>Are there any game-universes whose lore you think deserves a better exploration?<\/p>\n<p>Regards,<br \/>\nMatthias<\/p><\/blockquote>\n<p><strong>53:40 Josh is introduced.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hosts: Josh, Shamus, Joshua, Campster, Josh Viel, Rutskarn, and Cuftburt. Episode edited by Rachel. Show notes:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[230],"class_list":["post-28172","post","type-post","status-publish","format-standard","hentry","category-diecast-2","tag-xcom"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/28172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=28172"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/28172\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=28172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=28172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=28172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}