{"id":27403,"date":"2015-06-28T05:56:49","date_gmt":"2015-06-28T10:56:49","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=27403"},"modified":"2017-05-01T11:58:46","modified_gmt":"2017-05-01T15:58:46","slug":"patreon-year-one","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=27403","title":{"rendered":"Patreon: Year One"},"content":{"rendered":"<p><a href=\"?p=23227\">A year ago<\/a> this month I launched a <a href=\"https:\/\/www.patreon.com\/shamusyoung?ty=h\">Patreon campaign<\/a>. At the time, Google Adsense had pissed me off (watch the original pitch video for the details) and I wanted to dump the ads. So I pulled down all advertising and launched the campaign in hopes you could make up the difference. It was a success, and changed my approach to how I make content and how I view my work. <\/p>\n<p>At the time I said that while talking about money is often a taboo, I think having a little transparency is good when you&#8217;re running an enterprise directly supported by the community. I don&#8217;t want to post my personal finances or anything, but I just want to give a basic idea of how things are going, what my goals are, and what I think of the work I&#8217;ve been doing.<\/p>\n<p>This is going to be extremely navel-gaze-y. Proceed with caution.<\/p>\n<p><!--more-->The biggest change here is that the Patreon money enabled me to focus on this gig full time. Before, I supplemented my income with irregular jobs. Not fun jobs. More like, &#8220;Hey Shamus, I hear you&#8217;re a computer guy. My website is broken and would you mind crawling down into the thousands of lines of amateur ad-hoc<span class='snote' title='1'>This is redundant. Ad-hoc is the only kind of PHP you can write.<\/span> PHP and exorcise the demons?&#8221; That work wasn&#8217;t fun, it wasn&#8217;t reliable, and it didn&#8217;t turn into stories that could feed this blog. It also kind of felt like a waste of my time. There are a lot of people in the world that are looking for work and can un-screw your mySQL database, but I&#8217;m the only one who can run this blog. <\/p>\n<p>I was taking work from people who needed it, that I didn&#8217;t want to do, that I wasn&#8217;t really totally optimally qualified to do, that kept me from doing the blog-writing I love. I lost, you lost, the hypothetical other guy lost, and it sucked all around. <\/p>\n<p>The point is: Now I can spend more time on the site. <\/p>\n<p>So this is the first year where I could pour as much time into the site as I pleased. Looking back at what I&#8217;ve accomplished so far I have to say&#8230;<\/p>\n<p><em>I&#8217;m not happy with the result.<\/em> <\/p>\n<p><!--more--><\/p>\n<h3>Where Did the Time Go?<\/h3>\n<p><table width='800' class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/splash800_clock.jpg' class='insetimage' width='800' alt='Why is &#8220;four&#8221; represented by IIII instead of IV? THIS IS NOT HOW ROMAN NUMERALS WORK. If you&#8217;re going to use a confusing and archaic number system, at least get it RIGHT.' title='Why is &#8220;four&#8221; represented by IIII instead of IV? THIS IS NOT HOW ROMAN NUMERALS WORK. If you&#8217;re going to use a confusing and archaic number system, at least get it RIGHT.'\/><\/td><\/tr><\/table><\/p>\n<p>I started thinking about where all the time was going a few weeks ago when I created those slides for the &#8220;From the Archives&#8221; thing you see at the bottom of every post. You know, these things:<\/p>\n<p><iframe loading=\"lazy\" src=\"\/promo\/index.php?count=4\" width=\"750\" height=\"350\" style=\"border:none\" style=\"overflow:hidden\"><\/iframe><\/p>\n<p>As I built up the <a href=\"http:\/\/www.shamusyoung.com\/promo\/index.php\">master list<\/a>, I noticed that the majority of my best work was from 2009-2010. Since then I&#8217;ve done fewer of the long-form analysis pieces. And that&#8217;s fine, I guess. But I kind of thought this last year should have been a return to form. Freed of the time-sink obligations, my productivity ought to shoot back up, right? <\/p>\n<p>Nobody has complained, of course. But I&#8217;m not seeing the jump in the volume or quality that I assumed I&#8217;d get. So let&#8217;s look at what I did with the time&#8230;<\/p>\n<p><a href=\"?p=24592\">That whole business with moving<\/a> really killed my productivity for a few months. That was brutal. Then there was this&#8230;<\/p>\n<p><table width='800' class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/generic_project2.jpg' class='insetimage' width='800' alt='I didn&#8217;t even take the time to properly document the project with screenshots. I only have a dozen or so, with massive time-gaps between them.' title='I didn&#8217;t even take the time to properly document the project with screenshots. I only have a dozen or so, with massive time-gaps between them.'\/><\/td><\/tr><\/table><\/p>\n<p>Inspired by <a href=\"https:\/\/www.kickstarter.com\/projects\/strafegame\/strafe\">Strafe<\/a>, I wanted to see what it would look like if you made a quasi-modern rendering engine of real-time shadows, specular maps, normal mapping, and mixed it with a low-fidelity pixelated look and chunky geometry. Sort of a &#8220;Doom 3 by way of Minecraft textures&#8221; idea. What would it look like with detailed textures and VERY low-res specular maps? What about the other way around? What if I made a shader that introduced deliberate color banding to the lighting?<\/p>\n<p>I spent a lot of time on it, and the whole time I kept telling myself I would turn it into blog posts Real Soon Now. But that obviously never happened. As soon as it came together I slammed face-first into the awful truth: Bump-mapping, specular lighting, and shadows are <b>the<\/b> defining aesthetic of modern games. In the end it just looked like any other modern-ish game with the texture resolution turned down. Trying to make a &#8220;retro&#8221; look using this sort of rendering style doesn&#8217;t make any sense. It&#8217;s like trying to make &#8220;classical&#8221; style music using nothing but chiptune instruments. <em>It still sounds like chiptune music.<\/em> <\/p>\n<p>So that represents a big chunk of effort that didn&#8217;t turn into blog content, didn&#8217;t lead to any interesting technology, and didn&#8217;t teach me anything terribly interesting. That probably wasn&#8217;t an optimal way to spend all those weeks.<\/p>\n<p>The other major thing I did was produce two new videos: <a href=\"https:\/\/www.youtube.com\/watch?v=xMbW24ggTmE\">Reset Button: Do it Again, Stupid<\/a>  and <a href=\"https:\/\/www.youtube.com\/watch?v=FoGnDgqNGkk\">Reset Button: Playstation3<\/a>. I know some people enjoy these, but I&#8217;m always daunted by how painfully time-consuming it is to make video content. I have no idea how <a href=\"https:\/\/www.youtube.com\/user\/Campster\">Chris<\/a> can keep doing it. I like the videos well enough, but when I see them I can&#8217;t help but think about the ruinous ratio of my &#8220;hours spent working&#8221; to your &#8220;minutes spent being entertained&#8221;. <\/p>\n<p>Also, video really clashes with my writing style. I tend to iterate a lot. If it&#8217;s a big essay, I&#8217;ll fuss with it for days, even messing with it just before hitting &#8220;publish&#8221;. But in video, you lock the text down first, then narrate it, then painstakingly match it with related images and video. That last part is where it hurts the most. I&#8217;ll get halfway done and realize I could have made the same point in far less time, made it more clearly, and used a more amusing analogy. So what then? Do I go back and re-edit the text, record all-new audio, and then fuss with the video to accommodate the changes? You can blow weeks of productivity like that.<\/p>\n<p>The point is, by the time I post a video I&#8217;m usually unhappy with it and I&#8217;ve got a text version in my head that makes the case much better. Sometimes I try to iterate more on the text before I go to the recording phase, but then I just end up getting sick of the topic and moving on before making the video. Bottom line: I just don&#8217;t move at a pace that allows for a lot of video content. <\/p>\n<p>I&#8217;m not saying I&#8217;m done with video forever. But I do think it needs to be saved for special topics. <\/p>\n<p>So that&#8217;s where the time went. A few months of sickness, then a big move, then a stretch of recovery, a black-hole project, and a couple of videos. Time flies.<\/p>\n<p><strong>EDIT:<\/strong> As some people have reminded me, I also spent a couple of months making <a href=\"?p=24042\">Bad and Wrong Music Lessons<\/a>. Looking back, I&#8217;d call that project an overall success. I learned something, I produced <a href=\"https:\/\/soundcloud.com\/shamusyoung\">quasi-worthwhile music<\/a>, and I turned the whole thing into a long series of posts. That was a big win.<\/p>\n<h3>Where Does The Money Go?<\/h3>\n<p><table width='800' class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/tekko2015_bighero6.jpg' class='insetimage' width='800' alt='I can neither confirm nor deny these allegations that sometimes we spend money on cosplay.' title='I can neither confirm nor deny these allegations that sometimes we spend money on cosplay.'\/><\/td><\/tr><\/table><\/p>\n<p>I don&#8217;t think I made this clear in my original pitch, so I should probably do this. Some Patreon campaigns promise that the money goes towards funding &#8220;the art&#8221;. Like, &#8220;I&#8217;m going to use this money to buy better instruments and extend our concert tour to more locations.&#8221; To be clear: <em>I am not making that kind of promise.<\/em> Sure, the money does get spent on videogames and computer parts because I love that stuff, but it also gets spent on boring things needed for survival like gasoline, car insurance, running water, and cupcakes. <\/p>\n<p>I say this not because I&#8217;m trying to get pity<span class='snote' title='2'>I&#8217;m well aware this is a fun job.<\/span> but because I don&#8217;t want anyone to think I&#8217;m misrepresenting how the funds are spent. This year of Patreon support has given me the means to buy more games, and to get them closer to launch, but it&#8217;s also been spent on ordinary things that are of no direct value to this blog, except in the broad sense that I write better when I&#8217;m not hungry and it&#8217;s not raining on my head. I hope that&#8217;s cool with you.<\/p>\n<h3>Where Do We Go From Here?<\/h3>\n<p>I&#8217;m going to try to focus on getting back to the style of work I did a few years ago: Long-form, multi-part, deconstructionist nitpicking with the attitude that we nitpick because we love. <a href=\"?p=27085\">The recent Fallout 3 analysis<\/a> was the first of these. Mixed in with that should be some programming posts.<\/p>\n<p><a href=\"https:\/\/www.patreon.com\/shamusyoung?ty=h\">This is my Patreon page<\/a>, where you can see how the campaign is doing and how many supporters I have. Thanks to everyone who supports me. If you&#8217;re nervous about giving, don&#8217;t be shy about giving small. Lots of people give just a dollar<span class='snote' title='3'>Less than a dollar, and most of the money gets eaten in transaction fees. Credit card companies HATE tiny transactions.<\/span>, and over a large enough group of people, it adds up to making a living. <\/p>\n<p>If you don&#8217;t give, you don&#8217;t need to apologize. I&#8217;m glad you&#8217;re here and glad you&#8217;re reading my work. <\/p>\n<p>Onward!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A year ago this month I launched a Patreon campaign. At the time, Google Adsense had pissed me off (watch the original pitch video for the details) and I wanted to dump the ads. So I pulled down all advertising and launched the campaign in hopes you could make up the difference. It was a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[610],"tags":[397],"class_list":["post-27403","post","type-post","status-publish","format-standard","hentry","category-landmarks","tag-patreon"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/27403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27403"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/27403\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}