{"id":26811,"date":"2015-05-20T16:10:22","date_gmt":"2015-05-20T21:10:22","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=26811"},"modified":"2015-05-20T16:10:36","modified_gmt":"2015-05-20T21:10:36","slug":"26811","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=26811","title":{"rendered":"Resident Evil EP1: Enter The Survival Horror"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/dGcP75v872Q\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=dGcP75v872Q'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>Here is <a href=\"https:\/\/www.youtube.com\/watch?v=bdrbLeTx-xM\">the original intro to Resident Evil<\/a> that we discuss in this episode. <\/p>\n<p>To be clear: When I described the old rendering techniques, I was talking specifically about the original <em>Alone in the Dark<\/em>. In that game, it would render the room once, making both a fixed image and some sort of depth map<span class='snote' title='1'>So your character could walk behind elements in the image.<\/span>.  Then it would take that single fixed view and render the dynamic stuff on top of it: The player, moveable items, monsters, etc. This was well before the age of graphics acceleration, so every single processor cycle was precious. <\/p>\n<p>All of this is based on my observations from playing the game. I don&#8217;t know for sure how it actually worked. It&#8217;s certainly how I&#8217;d tackle the problem on those old machines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) Here is the original intro to Resident Evil that we discuss in this episode. To be clear: When I described the old rendering techniques, I was talking specifically about the original Alone in the Dark. In that game, it would render the room once, making both a fixed image and some sort of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[160],"class_list":["post-26811","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-resident-evil"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/26811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=26811"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/26811\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=26811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=26811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=26811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}