{"id":25711,"date":"2015-01-22T10:27:01","date_gmt":"2015-01-22T15:27:01","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=25711"},"modified":"2016-04-21T21:23:33","modified_gmt":"2016-04-22T01:23:33","slug":"project-button-masher-triop-employee-of-the-month","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=25711","title":{"rendered":"Project Button Masher: Triop Employee of the Month"},"content":{"rendered":"<p>In 1994 I discovered that the only reason I listened to all that nu-wave synth-pop in the 80&#8217;s was because I was waiting for someone to invent proper electronic music. I don&#8217;t know where music historians would say electronic music began<span class='snote' title='1'>Probably something like <a href=\"http:\/\/en.wikipedia.org\/wiki\/Kraftwerk\">Kraftwerk<\/a>, way back in the 70&#8217;s, actually.<\/span> but for me it began with System Shock. <\/p>\n<p>I usually rank this as one of my favorite soundtracks of all time. But look, this game will turn 21 this year. I was a different person when I played it, obsessively, for the better part of a year. I can&#8217;t untangle my nostalgia from my musical taste when it comes to this soundtrack. In fact, when I hear the music all I can see is the levels they belong to. <\/p>\n<p>If you&#8217;ve never heard it, or if you&#8217;ve forgotten it, here is the whole thing, exactly as it sounded to 23 year old Shamus in 1994:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/fz1wlcZnhv8\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=fz1wlcZnhv8'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>The tracks range from quasi-industrial to straight electronic. I can&#8217;t capture all of that in one track, so for inspiration I looked to &#8220;<a href=\"https:\/\/www.youtube.com\/watch?v=pyGw2a1GDO8&#038;index=9&#038;list=PLF2E2D1B4832DCE95\">L02 Research<\/a>&#8221; &#8220;<a href=\"https:\/\/www.youtube.com\/watch?v=HOkOCAm-v0U&#038;index=12&#038;list=PLF2E2D1B4832DCE95\">L06 Executive<\/a>&#8221; and &#8220;L08 Security \/ Bridge&#8221;.<\/p>\n<p>Distinctive characteristics:<\/p>\n<ol>\n<li>Very basic synth instrumentation. Unlike (say) Doom, these instruments aren&#8217;t pretending to be electric guitars or string instruments.<\/li>\n<li>Take a simple melody, and then take 2 of the notes and yank them way up a couple of octaves.\n<li>Bitcrush the drums. This is something I hadn&#8217;t worked out until now. You can lower the bitrate on the drums (or other instrument) to make them sound more raw and 1993-ish. It&#8217;s the audio equivalent of pixelating an image. Doing this to the drums really gave it that System Shock feel.\n<li>In a couple of tracks I noticed this stylistic quirk: The drums tap out a slow, steady rhythm, but then once in a while with suddenly do this rapid-fire snare for a couple of seconds.\n<\/ol>\n<p>Here is what I came up with: <!--more--><\/p>\n<p><iframe loading=\"lazy\" width=\"100%\" height=\"166\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/187187170&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false\"><\/iframe><\/p>\n<p>This one was a lot easier than the <a href=\"?p=25596\" title=\"Project Button Masher: Robo Miner AI Hotfix\">Descent track from a couple of weeks ago<\/a>. I guess it helps that I saved some of the 90&#8217;s synth instruments and was able to re-use a couple here. That saved me the ear-numbing couple of hours trying to build new ones from scratch. It does seem that listening to too much tonal noise is really bad for the music-making parts of my brain. They give up after a while and I can&#8217;t even tell if something is in tune. <\/p>\n<p>Here is the track map, for the curious:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/track_map_system_shock.jpg' class='insetimage'   alt='track_map_system_shock.jpg' title='track_map_system_shock.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>I usually post &#8220;what I learned&#8221; at the end of these. I don&#8217;t have any revelations about this track in particular, but over the past couple of weeks I&#8217;ve learned to use velocity a bit better. I don&#8217;t know if velocity is a concept from music theory or just from MIDI, but it&#8217;s a measure of how hard you hit a particular note<span class='snote' title='2'>I&#8217;m sure musicians deal with the subject all the time. I&#8217;m just saying they might call it something else.<\/span>. Back in my early days of messing with this stuff, I thought velocity was just jargon for &#8220;volume&#8221;, because upping the velocity of a particular note made it louder. That made it seem useless to me, since I already had other ways of controlling that. <\/p>\n<p>But if you gently lay your finger on a piano key to make a note sound, and then you slam your finger down on the same key, you&#8217;ll get two very different sounds. Even if you volume-adjust them to the same level, they won&#8217;t sound the same. That&#8217;s what velocity is all about.<\/p>\n<p>This drove me crazy for a while. For practice and education, I would sometimes listen to a song and try to re-create it. I&#8217;d hear two different notes and try to map them out. &#8220;Okay, that first one is middle C. The second one sounds higher. Is it D? No, that&#8217;s not right. C#? Ugh. Wrong. I have no idea. Is it lower? I guess it&#8217;s just another C, but it sounds really different somehow.&#8221;<\/p>\n<p>It took me a while, but I finally realized that what I was hearing was a change in velocity. Since then I&#8217;ve trained my ear to be less horrible at differentiating changes in pitch from changes in timbre. Some people have a natural gift for this sort of thing, but I needed practice. <\/p>\n<p>Velocity gives you another way of differentiating notes, another way to add complexity and texture to things. It&#8217;s not quite as useful in this retro 90&#8217;s synth stuff as it is in pieces like <a href=\"?p=25675\" title=\"Project Button Masher: Reroute Kanal\">the Half-Life music last week<\/a>. When you&#8217;re dealing with real instruments (or recreations of real instruments) then velocity makes a big difference. But if you&#8217;re working with really raw, pure sounds &#8211; like old synthesizer sounds &#8211; then velocity really  doesn&#8217;t do anything other than change the volume. (And for the synths I create by hand, it&#8217;s possible to set them up so velocity doesn&#8217;t do much of anything.) <\/p>\n<p>I don&#8217;t know if I&#8217;m getting better, but this project is certainly making me a more knowledgeable sort of hack. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 1994 I discovered that the only reason I listened to all that nu-wave synth-pop in the 80&#8217;s was because I was waiting for someone to invent proper electronic music. I don&#8217;t know where music historians would say electronic music beganProbably something like Kraftwerk, way back in the 70&#8217;s, actually. but for me it began [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[468],"tags":[],"class_list":["post-25711","post","type-post","status-publish","format-standard","hentry","category-music"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/25711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=25711"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/25711\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=25711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=25711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=25711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}