{"id":24473,"date":"2014-09-22T15:09:48","date_gmt":"2014-09-22T20:09:48","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=24473"},"modified":"2025-09-18T11:38:51","modified_gmt":"2025-09-18T15:38:51","slug":"diecast-74-microsoft-eats-mojang-mailbag","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=24473","title":{"rendered":"Diecast #74: Microsoft Eats Mojang, Mailbag"},"content":{"rendered":"<p>Experiment: This week I shifted the participants a little to the left or right speakers. My hope is that this can help untangle cross-talk when it happens. Usually one person just overpowers another, and if you want to hear the person who got drowned out, you&#8217;re out of luck.<\/p>\n<p>I actually edit the audio to fix as much cross-talk as I can. If (during recording) I charge in saying, &#8220;You know what? I think that-&#8221; and then I shut up because I realize I&#8217;m overlapping with someone else, then during editing I&#8217;ll just mute that phrase so the other person can be heard more clearly. Basically, when two people talk at once, I&#8217;ll mute the one who retreated. But there are still instances of overlapping that just can&#8217;t be helped. Maybe this stereo separation will help, or maybe it will just be annoying and distracting.<\/p>\n<p>I&#8217;m sure you&#8217;ll let me know what you think.<\/p>\n<p><!--remove original podcast link<audio controls height='50' width='300'><source src='http:\/\/www.shamusyoung.com\/diecast\/diecast74.mp3' type='audio\/mpeg' autoplay='false' autostart='false'><source src='http:\/\/www.shamusyoung.com\/diecast\/diecast74.ogg' type='audio\/ogg' autoplay='false' autostart='false'><embed height='50' width='300' src='http:\/\/www.shamusyoung.com\/diecast\/diecast74.mp3' autoplay='false' autostart='false'><\/audio><br \/><small><a href='http:\/\/www.shamusyoung.com\/diecast\/diecast74.mp3'>Direct download<\/a> (MP3)<\/small><br \/><small><a href='http:\/\/www.shamusyoung.com\/diecast\/diecast74.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br \/><small><a href='http:\/\/mbafford-static.s3.amazonaws.com\/diecast.xml'>Podcast RSS feed.<\/a><\/small><br \/>--><\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/mega.nz\/embed\/n4hxVKLD#R-T25qIpMKsMN0PlPhPSnSBzcp9ZO-v_IjJxVHnGYKg!1v1c\" width=\"711\" height=\"144\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><a href=\"https:\/\/mega.nz\/file\/n4hxVKLD#R-T25qIpMKsMN0PlPhPSnSBzcp9ZO-v_IjJxVHnGYKg\">Download MP3 File<\/a><br \/>\n<a href=\"https:\/\/mega.nz\/file\/bhAm0TIC#IqDAnyBcCJ7Ay5XRIA8n5a48teS975R7H6NAlTuJPVU\">Download Ogg Vorbis File<\/a><\/p>\n<p>Hosts: <a href=\"http:\/\/www.errantsignal.com\/blog\/\">Chris<\/a>, <a href=\"http:\/\/knowyourmeme.com\/memes\/trollface-coolface-problem\">Josh<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\">Shamus<\/a>, and <a href=\"http:\/\/www.chocolatehammer.org\/\">Rutskarn<\/a>.<\/p>\n<p>Show notes:<\/p>\n<p><!--more--><strong>1:00 Microsoft Buys Mojang (Minecraft)<\/strong><\/p>\n<p><strong>16:00<\/strong><\/p>\n<blockquote><p>Shamus,<\/p>\n<p>Good Robot. What&#8217;s the happy haps?<\/p>\n<p>Best Regards,<br \/>\nJared<\/p><\/blockquote>\n<p><strong>20:00<\/strong><\/p>\n<blockquote><p>What is your opinion, the hopefully not skeleton crew this week, of the Depth of Field, Bloom, and Motion Blur? Do you turn it off, love it, hate it, something else? Hopefully you have different opinions of those special effects amongst each other.<br \/>\n-Thearpox<\/p><\/blockquote>\n<p>For an example of the &#8220;everything is plastic&#8221; look we were taking about, see my <a title=\"Dead Island: Stream-of-Gameplay Review\" href=\"?p=13210\">Dead Island: Stream-of-Gameplay Review<\/a>.<\/p>\n<p><strong>32:00<\/strong><\/p>\n<blockquote><p>Humanoid has announced on the forum that he is going to play crusader kings 2 from scratch (meaning he is just now learning how to play the game) till the end before you finish your turn.Will you just lay down and let him step over you like that,you pushover you?<\/p>\n<p>Also something something shogun 2 something.<\/p>\n<p>Sincerely,Daemian Lucifer.<\/p><\/blockquote>\n<p><strong>32:30<\/strong><\/p>\n<blockquote><p>Hello all<\/p>\n<p>Are you planing to do TWDs2 on Spoiler Warning while it&#8217;s still fresh or did you have your fill of the franchise with the first one?<br \/>\nWithout going into spoilers do you fall into majority or minority on the big choice at the end?<\/p>\n<p>Are you going to do Wolf anytime soon\/ever?<\/p>\n<p>-shiroax<\/p><\/blockquote>\n<p><strong>39:00<\/strong><\/p>\n<blockquote><p>Is there a reason you aren&#8217;t on iTunes? I ask now because another videogame podcast I thought nobody listened to got to #5 or 6 on iTunes gaming podcasts. Also because I hate changing metadata from &#8216;music&#8217; to &#8216;podcast&#8217;.<\/p>\n<p>Much admiration,<\/p>\n<p>Thomas Johnson<\/p><\/blockquote>\n<p><strong>41:00<\/strong><\/p>\n<blockquote><p>Dear Casters of the Die,<\/p>\n<p>You hear a lot of comments about games, movies, etc. with ancient traps working perfectly with no regard to maintanence and decay, but I&#8217;ve only ever run into one story that actually satirized that trope. Have you come across any stories that make fun of it? Do you think there&#8217;s a reason such a common trope seems to have so few parodies\/satires?<\/p>\n<p>Thanks for allowing the brainpicking,<br \/>\nJakale<\/p><\/blockquote>\n<p>Upon reflection, the old <a title=\"It's a Trap!\" href=\"?p=1203\">DM of the Rings<\/a> strip isn&#8217;t really relevant to what Jakale is talking about. But <a title=\"ADAM &quot;RUTSKARN&quot; DECAMP IS CREATING ROCKIN' SERIAL FICTION AND VIDEO GAME SERIES\" href=\"http:\/\/www.patreon.com\/rutskarn\">Rutskarn&#8217;s project<\/a> deals with it more directly.<\/p>\n<p><strong>44:00<\/strong><\/p>\n<p>Dear Diecast,<\/p>\n<blockquote><p>How much do your online personas differ from your real life personalities? For example, is Mumbles really a cannibal that enjoys watching the suffering of others?<\/p>\n<p>Best Regards,<br \/>\nJared<\/p><\/blockquote>\n<p><strong>55:00<\/strong><\/p>\n<blockquote><p>Do you think its better to balance costs of items and upgrades based on what they&#8217;d be worth in the world or based on what they&#8217;re worth to the player?<\/p>\n<p>Like the parachute jump upgrade in Deus Ex Human Revolution. It seems like it would be the most expensive augmentation in real life but in terms of its game effect, as you pointed out on Spoiler Warning, its generally just a convenience and other upgrades are much more useful for game related tasks.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Experiment: This week I shifted the participants a little to the left or right speakers. My hope is that this can help untangle cross-talk when it happens. Usually one person just overpowers another, and if you want to hear the person who got drowned out, you&#8217;re out of luck. I actually edit the audio to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[421,311,441,440,211,271],"class_list":["post-24473","post","type-post","status-publish","format-standard","hentry","category-diecast-2","tag-dead-island","tag-good-robot","tag-itunes","tag-microsoft","tag-minecraft","tag-the-walking-dead"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/24473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24473"}],"version-history":[{"count":4,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/24473\/revisions"}],"predecessor-version":[{"id":59293,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/24473\/revisions\/59293"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}