{"id":23308,"date":"2014-06-10T16:03:15","date_gmt":"2014-06-10T21:03:15","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=23308"},"modified":"2014-06-10T18:49:23","modified_gmt":"2014-06-10T23:49:23","slug":"experienced-points-wolfenstein-is-better-than-it-needs-to-be","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=23308","title":{"rendered":"Experienced Points: Wolfenstein is Better Than it Needs to Be"},"content":{"rendered":"<p>My column this week can be <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/video-games\/columns\/experienced-points\/11643-Wolfenstein-is-Better-Than-it-Needs-to-Be\">neatly summarized by the title<\/a>. I suppose we can haggle over how good it &#8220;needed&#8221; to be. In which case you can mentally rename the column to &#8220;better than I expected&#8221;. I won&#8217;t mind.<\/p>\n<p>The more I think about it, the more Wolfenstein is reminding me of the recent Tomb Raider reboot: Solid mechanics, solid premise, wonderful environments, uncertain message and completely muddled tone. Both games try to simultaneously decry and celebrate their violent nature. I guess I&#8217;ll give Wolfenstein credit for not having <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/video-games\/columns\/experienced-points\/10266-Laras-Damsel-in-Distress\">Sam<\/a> in it. <\/p>\n<p>One final note is the ending, which I can&#8217;t discuss without spoilers. Stop reading now if you&#8217;re worried about that sort of thing.<\/p>\n<p><!--more--><\/p>\n<p>So BJ dies. Probably. The game is kind of gutless about it, but it&#8217;s pretty clear he&#8217;s face-down when he orders the nuke strike. That should be certain death, but then again he just took a grenade to the face, so it&#8217;s already cheating to have him alive at all. I&#8217;m sure the fade-out is so the devs can concoct some nonsense escape if the opportunity for a sequel presents itself. Like I said: Gutless.<\/p>\n<p>As a matter of taste, I&#8217;m not huge on sad endings. I avoid sad or tragic movies. They tend to stick with me and kill my enthusiasm and creativity for a couple of days, which is never a good thing. Once in a while a tragic game slips through and I try to judge it on its own merits. <em>The Walking Dead<\/em> ended exactly the way it needed to. So did <em>Spec Ops: The Line<\/em>. <\/p>\n<p>I don&#8217;t think it works here, though. Yes, they telegraphed it from the start. Early on BJ was having dreams about living life in the suburbs of 1960&#8217;s America, and when he woke up he always talked about how that life was never going to be his. (In my personal head-canon, I imagine he&#8217;s dreaming of the alternate timeline &#8211; our timeline &#8211; where the Nazis lost and he got to go home and live a normal life.) It would have felt wrong for him to kill the bad guy and then go home to backyards and barbecues.  At the same time, I really dislike a tragic ending in something this action-driven and pulpy. It&#8217;s like having a tragic ending to Duke Nukem, Serious Sam, or Doom. I don&#8217;t like it when my power fantasy games end on a note of hopelessness and powerlessness. <\/p>\n<p>But what we have here is the worst of both worlds. It ends on a down note, but then doesn&#8217;t commit to it. <em>I<\/em> was denied my triumphant payoff for all my hard work, but the devs made sure <em>they<\/em> weren&#8217;t denied the chance to make more games. If they had at least committed to it I might respect it as an artistic decision, but as it stands it&#8217;s just shallow and cynical.<\/p>\n<p>It doesn&#8217;t ruin the game or anything. I still started a second play-through and I still had a great time. But as far as I&#8217;m  concerned the game did not earn that ending. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>My column this week can be neatly summarized by the title. I suppose we can haggle over how good it &#8220;needed&#8221; to be. In which case you can mentally rename the column to &#8220;better than I expected&#8221;. I won&#8217;t mind. The more I think about it, the more Wolfenstein is reminding me of the recent [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[393],"class_list":["post-23308","post","type-post","status-publish","format-standard","hentry","category-weekly-column","tag-wolfenstein"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/23308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23308"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/23308\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}