{"id":22424,"date":"2014-03-04T16:13:38","date_gmt":"2014-03-04T21:13:38","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=22424"},"modified":"2014-03-04T16:13:38","modified_gmt":"2014-03-04T21:13:38","slug":"experienced-points-cutscenes-stole-my-thief-game","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=22424","title":{"rendered":"Experienced Points: Cutscenes Stole my Thief Game"},"content":{"rendered":"<p>The more I think about it, the more I can&#8217;t escape the notion that <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/columns\/experienced-points\/11068-Cutscenes-Stole-My-Thief-Game\" title=\"Cutscenes Stole My Thief Game\">most of the problems with this new Thief come from the overbearing focus on the story<\/a>. The linear levels. The lack of a &#8220;jump&#8221; button. The removal of rope arrows as a general-purpose tool. The crescendo music when you knock a dude out. It&#8217;s all an effort to keep the player constrained and make them behave as &#8220;cinematic&#8221; as possible. <\/p>\n<p>It&#8217;s one thing to waste money on features that nobody wants. (The requisite multiplayer deathmatch we get in so many games comes to mind.) But it&#8217;s another thing to waste TONS of money on something that requires you to replace beloved actors AND remove key gameplay elements. <\/p>\n<p>And to rub salt in the wound, the story is broken, disjointed, thematically confused, and needlessly cluttered.<\/p>\n<p>It&#8217;s heartbreaking. And the real shame is that the money-men will probably learn all the wrong lessons from this. Instead of realizing they&#8217;re not in the movie business, they&#8217;ll probably figure the audience just doesn&#8217;t want &#8220;old school&#8221; stealth games. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The more I think about it, the more I can&#8217;t escape the notion that most of the problems with this new Thief come from the overbearing focus on the story. The linear levels. The lack of a &#8220;jump&#8221; button. The removal of rope arrows as a general-purpose tool. The crescendo music when you knock a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[155,50],"class_list":["post-22424","post","type-post","status-publish","format-standard","hentry","category-weekly-column","tag-experienced-points","tag-thief"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/22424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22424"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/22424\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}