{"id":22308,"date":"2014-02-18T15:55:06","date_gmt":"2014-02-18T20:55:06","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=22308"},"modified":"2014-02-18T15:56:08","modified_gmt":"2014-02-18T20:56:08","slug":"experienced-pointselectronic-arts-greed-is-not-the-problem","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=22308","title":{"rendered":"Experienced Points:<br\/>Electronic Arts: Greed Is Not the Problem"},"content":{"rendered":"<p>I&#8217;m kind of wishing I&#8217;d taken a different angle with <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/columns\/experienced-points\/11013-Electronic-Arts-Greed-Is-Not-the-Problem\">my column this week<\/a>. I wanted to talk about why EA is a badly run company, but I&#8217;m worried we&#8217;re going to get dragged into an argument over the definition of &#8220;greed&#8221;. I&#8217;ve run into this debate before, and I&#8217;m kind of kicking myself for not preemptively deflecting it.<\/p>\n<p>In short: Some people say &#8220;greed&#8221; meaning &#8220;wanting more when you don&#8217;t need more&#8221;. So, asking for a raise when you already make the standard salary for your field and have enough to live on, or raising prices when your company is already solvent would both count as &#8220;greed&#8221;.  The OTHER definition is a sort of monomaniacal pursuit of more, even when it results in making less. So if you charge $50 for a hamburger when the restaurant next door only charges $5, that&#8217;s greedy.<\/p>\n<p>My mental definition of greed is #1, and I&#8217;m basically accusing EA of #2. If your mental definition is already #2, then I suppose the article will come off as strangely self-refuting: <em>&#8220;EA&#8217;s problem isn&#8217;t greed, it&#8217;s that they&#8217;re greedy!&#8221;<\/em> <\/p>\n<p>Anyway, I know I&#8217;ve played this tune in the past, but the recent Dungeon Keeper fiasco drove me to write about it again.  My beef isn&#8217;t that EA made a stupid shallow bastardization of a classic game to make money, (although that is a problem) it&#8217;s that <em>they did so in a way that isn&#8217;t even clever or profitable.<\/em> The game begins haranguing you for money before you&#8217;ve even settled in, before you&#8217;re even invested in it. A well-designed game would let you build half your dungeon and amass a bunch of (actually worthless) in-game gold, and then <em>gradually<\/em> ramp up the money required to keep going. <\/p>\n<p>&#8220;I can&#8217;t quit now! Look how far I&#8217;ve come! Oh, it&#8217;s only a dollar to keep going. That&#8217;s reasonable, right?&#8221; <\/p>\n<p>Then four days later:<\/p>\n<p>&#8220;I can&#8217;t quit now! I&#8217;ve put a week into this and I&#8217;m so close to the next milestone! Oh, it&#8217;s only another five bucks to get rid of these messages for a whole day? I guess that&#8217;s fair. Say, I wonder how much I&#8217;ve spent so far&#8230;?&#8221;<\/p>\n<p>Instead, Dungeon Keeper just starts panhandling before you&#8217;ve even settled in. I could understand some clueless indie making this blunder, but EA should know better. <\/p>\n<p>My grief is reminiscent of <a href=\"?p=13695\">my problems with Taco Bell<\/a> back when I was a young man. I wasn&#8217;t mad that I was an overworked, underpaid peon. I was mad that all the corner-cutting was for nothing. <em>If you&#8217;re going to screw me, the least you could do is make sure you&#8217;re not going to be hurting yourself in the process.<\/em> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m kind of wishing I&#8217;d taken a different angle with my column this week. I wanted to talk about why EA is a badly run company, but I&#8217;m worried we&#8217;re going to get dragged into an argument over the definition of &#8220;greed&#8221;. I&#8217;ve run into this debate before, and I&#8217;m kind of kicking myself for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[83],"class_list":["post-22308","post","type-post","status-publish","format-standard","hentry","category-weekly-column","tag-ea"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/22308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22308"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/22308\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}