{"id":2125,"date":"2009-02-13T09:01:20","date_gmt":"2009-02-13T14:01:20","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=2125"},"modified":"2009-02-13T11:13:31","modified_gmt":"2009-02-13T16:13:31","slug":"stolen-pixels-64-twue-wuv","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=2125","title":{"rendered":"Stolen Pixels #64: Twue Wuv"},"content":{"rendered":"<p><a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/5748-Stolen-Pixels-64-Twue-Wuv\">Fable 2 has received another lash at the hands of my comic<\/a>.<\/p>\n<p>Someone mentioned the bloom lighting in an earlier Fable 2 comic.  Yes, the bloom lighting is <em>infuriating<\/em> when you&#8217;re trying to make a comic out of the thing.  And all of my screencaps have ended up looking all hazy and blurry as a result.  <\/p>\n<p>The problem is actually part of the &#8220;beams of sunlight&#8221; effect they&#8217;ve devised.  The game has shafts of sunlight that wrap around solid objects.  It&#8217;s one of those effects (like motion blur) that looks spectacular when you&#8217;re moving, but looks like a mess in still frame.  <\/p>\n<p>In the past, beams of sunlight were static, pre-set shapes.  I&#8217;m sure everyone has seen a game where a shaft of sunlight comes in through a window, and the shaft of light doesn&#8217;t move regardless of time of day.  In Fable 2, those shafts of light are generated real-time.  Seeing them reach down through  the branches of a tree is <em>really<\/em> cool.  The game also seems to have high dynamic range lighting, with the parameters set to &#8220;dreamworld&#8221;.<\/p>\n<p>This comic was shot in Fairfax Gardens.  Looking back, I think I might have had better shots someplace else.  The ten-foot wall around the place seems to confuse the HDR lighting a bit, and make matters worse.<\/p>\n<p>The effects look cool, and they work with the fantasyland style of the world, but they are ruinous to my screenshots.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fable 2 has received another lash at the hands of my comic. Someone mentioned the bloom lighting in an earlier Fable 2 comic. Yes, the bloom lighting is infuriating when you&#8217;re trying to make a comic out of the thing. And all of my screencaps have ended up looking all hazy and blurry as a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[525,28],"class_list":["post-2125","post","type-post","status-publish","format-standard","hentry","category-weekly-column","tag-stolen-pixels","tag-fable"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/2125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2125"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/2125\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}