{"id":20493,"date":"2013-07-28T14:34:12","date_gmt":"2013-07-28T19:34:12","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=20493"},"modified":"2013-07-28T14:34:12","modified_gmt":"2013-07-28T19:34:12","slug":"bioshock-ep8-artistic-murder-simulator","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=20493","title":{"rendered":"Bioshock EP8: Artistic Murder Simulator"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/4YCV4CmXpiA\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=4YCV4CmXpiA'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I give BioShock a hard time about it&#8217;s <a href=\"?p=945\">plot doors<\/a>, but pretty much all games are based on plot doors.  Sure, sometimes the door is a drawbridge with improbably inaccessible controls and sometimes it&#8217;s a subway in need of power and sometimes it&#8217;s an elevator in need of repair.  Any game more complex than &#8220;run forward and murder everyone not on your side&#8221; is going to have some sort of structured obstacles for you to overcome. I don&#8217;t mind that plot doors exist.  I mind when they are so poorly justified that they take you out of the experience. <\/p>\n<p>Sander Cohen&#8217;s door works well enough, plot-wise. Much better than the next door, I think.<\/p>\n<p>(This is a re-post. For the 2010 original, look <a href=\"?p=9515\">here<\/a>.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) I give BioShock a hard time about it&#8217;s plot doors, but pretty much all games are based on plot doors. Sure, sometimes the door is a drawbridge with improbably inaccessible controls and sometimes it&#8217;s a subway in need of power and sometimes it&#8217;s an elevator in need of repair. Any game more complex [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[29],"class_list":["post-20493","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-bioshock"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/20493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=20493"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/20493\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=20493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=20493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=20493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}