{"id":19519,"date":"2013-04-23T14:24:34","date_gmt":"2013-04-23T19:24:34","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=19519"},"modified":"2013-04-23T14:24:34","modified_gmt":"2013-04-23T19:24:34","slug":"experienced-points-why-we-have-checkpoint-saves","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=19519","title":{"rendered":"Experienced Points: Why We Have Checkpoint Saves"},"content":{"rendered":"<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/splash_xp.jpg' class='insetimage'   alt='splash_xp.jpg' title='splash_xp.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Here&#8217;s a little discussion on <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/columns\/experienced-points\/10301-Why-We-Have-Checkpoint-Saves\">why making save-games is harder than you&#8217;d think<\/a>. Based on the comments so far, I&#8217;m kind of wishing I&#8217;d gone into more detail. Since I don&#8217;t get to say nice things about Mass Effect very often these days, I will say that the franchise did a pretty good job of balancing save complexity against player convenience.  The game allowed you to save outside of combat, which fixes 90% of the problem. It still leaves you with the problem of being unable to save if one of the bad guys goes on walkabout and leaves you stuck in combat and unable to save, but it&#8217;s a massive improvement over the checkpoint-only system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a little discussion on why making save-games is harder than you&#8217;d think. Based on the comments so far, I&#8217;m kind of wishing I&#8217;d gone into more detail. Since I don&#8217;t get to say nice things about Mass Effect very often these days, I will say that the franchise did a pretty good job of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-19519","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/19519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19519"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/19519\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}