{"id":19036,"date":"2013-03-13T17:44:55","date_gmt":"2013-03-13T22:44:55","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=19036"},"modified":"2013-03-13T18:17:11","modified_gmt":"2013-03-13T23:17:11","slug":"fallout-3-ep21-guy-fawkes-day","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=19036","title":{"rendered":"Fallout 3 EP21: Guy Fawkes Day"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/tdtcBgO5bFE\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=tdtcBgO5bFE'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>We talked a bit about the Bethesda art style, which is kind of like discussing the flavor of a glass of room-temperature water. For comparison, here is the art style of the original supermutants:<\/p>\n<p><!--more--><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/fallout_mutant1.jpg' class='insetimage'   alt='fallout_mutant1.jpg' title='fallout_mutant1.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>This idea of an NPC lollygagging behind the player comes up way too often in games.  It basically a kind of escort mission. I have no idea how this keeps happening.  Yes, I&#8217;m sure once you&#8217;ve cleared the area you can use the in-game &#8220;wait&#8221; feature to get the slowpoke to catch up, but it&#8217;s still silly. What playtester looked at this sequence and said, &#8220;Yeah. Takes Fawkes about twenty minutes to walk across a couple of rooms. That seems about right. Ship it.&#8221;<\/p>\n<p>On the other hand, Rutskarn brought up an interesting question and I don&#8217;t think we gave it enough time. What do we think about locking lore behind skill gates? I think we&#8217;re mostly talking about character skill here, not player skill. We&#8217;re talking about mechanics that require you to have a certain level or distribution of stats and skillpoints to reach audio logs, codex entries, lore books, etc.<\/p>\n<p>I stand by what I said in the episode, that we shouldn&#8217;t need to pass a skill check to get critical info that explains core story concepts or covers plot holes. That stuff should be hard to miss. But when we&#8217;re talking about flavor text, extra exposition, and backstory, is it okay if not all characters can reach it? Is lore a reward like any other? Or &#8211; since lore is for the player and not the character &#8211; or should it be treated differently than loot and money? I&#8217;m interested to hear what people think of this. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) We talked a bit about the Bethesda art style, which is kind of like discussing the flavor of a glass of room-temperature water. For comparison, here is the art style of the original supermutants:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[279,208],"class_list":["post-19036","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-fallout-3","tag-spoiler-warning"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/19036","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19036"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/19036\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}