{"id":18359,"date":"2013-01-13T10:49:55","date_gmt":"2013-01-13T15:49:55","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=18359"},"modified":"2013-01-14T17:51:36","modified_gmt":"2013-01-14T22:51:36","slug":"the-walking-dead-ep16-training-day","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=18359","title":{"rendered":"The Walking Dead EP16: Training Day"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/lVdeYMyMSFY\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=lVdeYMyMSFY'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>While re-watching the episode prior to writing this post, I found myself getting that gut-punch feeling again. Notwithstanding our talking over it and making jokes, this is a powerful sequence. It&#8217;s wonderfully written and acted.<\/p>\n<p>For those asking what interactivity adds to a story: <!--more-->The scene where you shoot Duck is a pretty good example.  You have to point a gun at a kid and make it happen.  Compare this to games where your character kills someone in a cutscene and the player doesn&#8217;t have any input.  It&#8217;s the difference between:<\/p>\n<p><em>Lee shot Duck.<\/em><\/p>\n<p>and&#8230;<\/p>\n<p><em><strong>I<\/strong> shot Duck.<\/em><\/p>\n<p>Despite my childish joking around in this scene during the episode, this was an emotionally grueling scene for me. (And I made Ken do it in my playthrough.) I did find myself wondering if the stereotypical gamer (the 24 year old single male) would have an easier time with this than me.  I&#8217;m just a little older than Kenny, and my youngest is about the same age as Duck. I found Kenny&#8217;s freak-out in the train to be annoying but understandable. Something like this will overload anyone&#8217;s coping mechanisms. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) While re-watching the episode prior to writing this post, I found myself getting that gut-punch feeling again. Notwithstanding our talking over it and making jokes, this is a powerful sequence. It&#8217;s wonderfully written and acted. For those asking what interactivity adds to a story:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[208,268],"class_list":["post-18359","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-spoiler-warning","tag-walking-dead"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/18359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18359"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/18359\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}