{"id":1827,"date":"2008-08-25T11:00:06","date_gmt":"2008-08-25T16:00:06","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1827"},"modified":"2008-08-25T13:12:58","modified_gmt":"2008-08-25T18:12:58","slug":"that-explains-a-lot","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1827","title":{"rendered":"That Explains a Lot"},"content":{"rendered":"<p>In <a href=\"http:\/\/news.cnet.com\/8301-13772_3-10018510-52.html?part=rss&#038;subj=news&#038;tag=2547-1_3-0-5\">this CNet interview<\/a>, EA president Frank Gibeau talks about the new direction he has planned for the company:<\/p>\n<div class=\"quote\">If you look at our customers&#8217; behavior patterns, you&#8217;re seeing them engaging with fully connected experiences. And I think we have IPs and ideas and expertise that can really allow us to do that. I think Spore is a connected experience. I think Battlefield is, and Warhammer. These can be very lucrative for us, and they can be very exciting from a developer standpoint, because you&#8217;re moving from a fire-and-forget model to more of a service model, where you launch the game but you&#8217;re thinking 24-7 about when&#8217;s my first content pack, what&#8217;s happening with telemetry, how are people playing the game, and how do I make their experiences better? <\/div>\n<p>I&#8217;ve noticed this already.  A &#8220;service&#8221; model.  They have been moving towards this for some time now. Why sell me a game, when you can lease it to me and hold the experience ransom for a monthly fee?  What better way to get closer to your customers than to enter into this economic suicide pact with them? <em>If we die, we&#8217;re taking your games with us.<\/em><\/p>\n<p><!--more-->Having said that, I would welcome this a bit more if the &#8220;service&#8221; wasn&#8217;t just an artificial restriction and hassle placed on the consumer.  Signing in to World of Warcraft to enter their 10-million-player world is reasonable.  Connecting to a server so I can be <em>allowed<\/em> to play Mass Effect is not.  If you want to provide a service, you have to actually offer me something I want. Something <em>besides<\/em> permission to play my game.<\/p>\n<p>He continues:<\/p>\n<div class=\"quote\">But I&#8217;m just not interested in single-player-only experiences anymore.<\/div>\n<p>Sure, System Shock 2 was an incredible and deeply immersive experience, full of tension and thrills, but think of how much <strong>better<\/strong> the game would be if you could share it with a bunch of random XBox Live douchebags, typing incomprehensible nonsense and teabagging each other.  How much better would KOTOR be if every planet was crowded with Jedi Knights asking you, &#8220;how u find key 4 forse field in kashik i cant get thru blue wall PST&#8221; The multiplayer experience isn&#8217;t just &#8220;a single-player game, but with friends&#8221;.  I actually <a href=\"?p=175\">wrote about this two and a half years ago:<\/a>  In terms of mood, gameplay, and pacing, multiplayer it a completely different experience.  <\/p>\n<p>Maybe I&#8217;m just on the wrong side of the cultural change.  Maybe people really are clamoring for multiplayer everything, all the time, everywhere.  I&#8217;m not seeing it, but maybe me, my friends, and many of the people who frequent this site are all just&#8230; radically different from the average gamer? <\/p>\n<p>I&#8217;m not <em>against<\/em> multiplayer, I&#8217;m just not hungry for it.  And when I see the biggest game publisher announcing that they aren&#8217;t interested in single-player games anymore, it makes me suspect there is a lot more going on here than a response to &#8220;the market&#8221;.<\/p>\n<p>Snarking aside, this is actually really good news for indies.  Big-name publishers are embracing multiplayer games with lots of visual glitter, and moving away from making games with personality and depth. The opening is there for indies and small-time developers to step in and make games rich in atmosphere and storytelling.   It&#8217;s hard to compete with big-name publishers on their own turf, but if they abandon that turf to build Halo clones, then it will leave an untapped market that indies can pursue. <\/p>\n<p>I hope.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this CNet interview, EA president Frank Gibeau talks about the new direction he has planned for the company: If you look at our customers&#8217; behavior patterns, you&#8217;re seeing them engaging with fully connected experiences. And I think we have IPs and ideas and expertise that can really allow us to do that. I think [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-1827","post","type-post","status-publish","format-standard","hentry","category-rants"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1827","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1827"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1827\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1827"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}