{"id":17916,"date":"2012-11-28T19:01:26","date_gmt":"2012-11-29T00:01:26","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17916"},"modified":"2012-11-29T19:35:34","modified_gmt":"2012-11-30T00:35:34","slug":"walking-dead-ep2-some-kid-lived","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17916","title":{"rendered":"The Walking Dead EP2: Some Kid Lived!"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/Rc1vTXyMG2k\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=Rc1vTXyMG2k'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>At fifteen minutes I was running my mouth and managed to mangle the point I was making. When you have one of those moments where you&#8217;re free to roam around and talk to everyone, the game doesn&#8217;t usually <em>make<\/em> you talk to everyone. You can often ignore people. That&#8217;s nice, although it&#8217;s not the same thing as all conversations being optional, which is kind of how I made it sound. <\/p>\n<p>I made a fuss over the facial animation system, but it&#8217;s entirely possible that it&#8217;s only impressive <em>because<\/em> the art style is so&#8230; uh&#8230; stylized. The animations might not actually be better than a Bethesda \/ BioWare style face animation, but it looks better because it&#8217;s happening on a cartoon face and not on a photorealistic one. In any case, it really makes these conversations come to life.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) At fifteen minutes I was running my mouth and managed to mangle the point I was making. When you have one of those moments where you&#8217;re free to roam around and talk to everyone, the game doesn&#8217;t usually make you talk to everyone. You can often ignore people. That&#8217;s nice, although it&#8217;s not [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[208,268],"class_list":["post-17916","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-spoiler-warning","tag-walking-dead"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17916","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17916"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17916\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}