{"id":17838,"date":"2012-11-14T17:28:27","date_gmt":"2012-11-14T22:28:27","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17838"},"modified":"2012-11-14T17:28:27","modified_gmt":"2012-11-14T22:28:27","slug":"mass-effect-3-ep35-a-little-unwhelming","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17838","title":{"rendered":"Mass Effect 3 EP35: A Little Unwhelming"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/lk8vZpRW2EI\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=lk8vZpRW2EI'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I know we picked on this section of the game where you assault the Cerberus base, but it&#8217;s actually got some good points. My excuse is that the dream sequence caused some sort of build-up of complaint energy that needed to be released. That&#8217;s totally how it works.<\/p>\n<p>Chris was right, in that the enemy variety is pretty good. There&#8217;s a good mix of tight corridors and open areas, along with some multi-level combat to keep things fresh. There are bright areas, dark areas, cool blues, and deep reds. You&#8217;ve got snipers, turrets, shield guys, standard mooks, and mechs. <\/p>\n<p>The thing where you launch the fighter to blast a hole in the wall is a pretty classic BioWare gate. (Like using the mining laser in Mass Effect 1.) It&#8217;s there to give you a combat breather and allow time for a few lines of dialog without stopping for a cutscene. <\/p>\n<p>As a bonus, the whole &#8220;Am I who I think I am?&#8221; moment takes the form of a dialog wheel that you can exit if you&#8217;re apathetic or you&#8217;ve seen it before, which is better than packing it into a linear conversation. <\/p>\n<p>So yeah. Ignoring the whole &#8220;Cerberus&#8221; thing, this is actually a fun section of the game. <\/p>\n<p>I still like the idea that your team breaks into their base to find Cerberus is fighting rogue robots, space-zombies, holographic ninjas, haywire vehicles, carnivorous plants, biotic dogs, robot thresher maws, zombie thresher maws, astrally projected thresher maws, regular thresher maws, indoctrinated ghosts, and an army of mantis-men. It&#8217;s like this every day at Cerberus HQ. There&#8217;s a line of troopers punching in at the Cerberus timeclock,  just shooting the breeze and talking about what sort of failed, escaped experiments they&#8217;ll fight today. They ignore you when you blast your way through the Cerberus break room because 1) You&#8217;re not on the schedule of stuff to fight and 2) they&#8217;re on break.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) I know we picked on this section of the game where you assault the Cerberus base, but it&#8217;s actually got some good points. My excuse is that the dream sequence caused some sort of build-up of complaint energy that needed to be released. That&#8217;s totally how it works. Chris was right, in that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[250,208],"class_list":["post-17838","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-mass-effect-3","tag-spoiler-warning"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17838","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17838"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17838\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17838"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17838"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17838"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}