{"id":17335,"date":"2012-10-02T09:12:01","date_gmt":"2012-10-02T14:12:01","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17335"},"modified":"2012-10-02T09:39:13","modified_gmt":"2012-10-02T14:39:13","slug":"ftl-random-vs-skill","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17335","title":{"rendered":"FTL: Random vs. Skill"},"content":{"rendered":"<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ftl1.jpg' class='insetimage'   alt='ftl1.jpg' title='ftl1.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>In my <a href=\"?p=17296\" title=\"FTL\">previous post on FTL<\/a>, I said the game was &#8220;dominated&#8221; by randomness. More than one person has pointed out that they can win 100% of the time, or nearly so. These comments don&#8217;t have the stench of strutting troll-swagger, so I&#8217;m sure these players are genuine. So the game isn&#8217;t dominated by random chance. Instead, I&#8217;ll say that the random noise is so loud that it drowns out the mechanics that a new player is trying to learn. <\/p>\n<p>Part of my problem with the game is the apparent lack of choices. I can&#8217;t customize my ship at the outset. This makes starting a new game very boring to me. If I start a new game of Civilization or Master of Orion, I can spend time customizing my faction or picking a good start location.  In FTL, you just begin with the same stupid ship* and go back to making the same arbitrary &#8220;right or left?&#8221; navigation choices. You&#8217;ve got to play for a while before you can get back to doing interesting stuff and testing your theories. &#8220;Is this strategy right? Am I doing better? Or was I just lucky this time? I guess I&#8217;ll just play six more games before I find out how wrong I am!&#8221;<\/p>\n<p><small>* Until you unlock other, fixed-layout ships.<\/small><\/p>\n<p>So the game isn&#8217;t random. If you play long enough you&#8217;ll discover it&#8217;s just grossly unfair, it doesn&#8217;t teach you what you need to know, and the difficulty switch should have a little trollface.jpg next to it. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ftl4.jpg' class='insetimage'   alt='ftl4.jpg' title='ftl4.jpg'\/><\/td><\/tr><\/table><\/p>\n<p><!--more-->There is strategy in there somewhere, you just have to dig for it. It&#8217;s like a game of Civilization where only the top two difficulty tiers are available, you can only play as one faction at the outset, you can&#8217;t choose your start location, and new players have to lose a bunch of times before they can even map out the <em>scope<\/em> of the system they&#8217;re trying to overcome. Also, at the end of the game if you try to capture your opponent&#8217;s city he magically gets a free military unit every turn until you lose and the game never warns you or explains how this is possible because <em>screw you<\/em>, player. People can and do beat Civilization on the topmost difficulty, so such a game would be possible. But it would also be daunting and slow to learn and only fun for a narrow audience. <\/p>\n<p>FTL is still not a game for me. I would much prefer to have a bunch of difficulty tiers WAY below the ones offered. I would prefer to play through the game on ACTUAL easy or normal mode where I can get a feel for the game before this run comes to an end. I&#8217;d rather not spend twenty minutes just for a tiny peek at the landscape of this particular challenge. On easy I can survive a fight and realize I&#8217;d made a mistake <em>without the game coming to an end and sending me back to the boring no-choice beginning<\/em>. &#8220;Wow. I would have been killed if I&#8217;d been playing on normal! Let&#8217;s see if I can figure out what I&#8217;m doing wrong.&#8221; <\/p>\n<p>As far as I can tell, most of the challenge in this game is built around hiding knowledge from the player and making them fail repeatedly in order to uncover it. I would much prefer the Master of Orion model, where you gradually optimize over the course of several long games, turning up the difficulty as you grow.<\/p>\n<p>I&#8217;m more convinced than ever I don&#8217;t want to play this game. I took the time to write this follow-up post because FTL fans passionately stuck up for the game and were generally polite about it. Any game that can inspire friendly defense like this can&#8217;t be all bad.<\/p>\n<p>Normally I&#8217;d shrug and argue that <strong>this is what you get<\/strong> when you design systems where learning is slow and painful. Critics are not morally obligated to put up with your bullshit, and if you hide the fun where I can&#8217;t see it, then eventually I&#8217;m going to stop digging and conclude it&#8217;s not there. If you make a game that runs new players through the wringer without offering them a safety valve, then some people are going to get bored and frustrated and quit. I can&#8217;t predict who will like the game or who won&#8217;t. All I can do is talk about my experience and let you draw your own conclusions.<\/p>\n<p>Some people decry the &#8220;dumbing down&#8221; of games, how everything is too easy. But &#8220;only hard mode&#8221; isn&#8217;t somehow better than &#8220;only easy mode&#8221;. (And financially speaking, it&#8217;s worse.) <\/p>\n<p>However, since FTL is the product of a very small team and since it has a devoted following, I&#8217;m writing this to correct my earlier assertion that the game is too random. The game has lots of strategy. It&#8217;s simply too <em>obtuse<\/em>, and it takes too many failures to get a feel for how it works and what you should be doing. Also the final boss is a heaping pile of lame cheating.<\/p>\n<p>If you&#8217;ve got the perseverance for this sort of thing and you like a good challenge, you can get a DRM-free version of FTL from <a href=\"http:\/\/www.ftlgame.com\/\" title=\"FTL - Official Site\">the website<\/a> for just $10. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my previous post on FTL, I said the game was &#8220;dominated&#8221; by randomness. More than one person has pointed out that they can win 100% of the time, or nearly so. These comments don&#8217;t have the stench of strutting troll-swagger, so I&#8217;m sure these players are genuine. So the game isn&#8217;t dominated by random [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[257],"class_list":["post-17335","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-ftl"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17335"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17335\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}