{"id":17196,"date":"2012-09-13T07:50:29","date_gmt":"2012-09-13T12:50:29","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17196"},"modified":"2012-09-13T07:50:29","modified_gmt":"2012-09-13T12:50:29","slug":"greenlight","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=17196","title":{"rendered":"Greenlight"},"content":{"rendered":"<p>One of the most common conversations I had <a href=\"?p=15556\" title=\"Pax East 2012: The Exhibition Hall Part 1\">at PAX East 2012<\/a> was with indies who were trying to get their title onto Steam. They were all in different stages of the process, from &#8220;waiting for their material to be reviewed&#8221; to &#8220;trying to get Valve to respond to their emails&#8221;. There were so many young people with interesting projects, and they were sinking a lot of time and effort into trying to get through the Valve gatekeepers instead of building, polishing, or marketing their game. <\/p>\n<p>The problem is that Steam is the best place for an indie to be, there are a lot of indies, and Valve can&#8217;t handle the volume of applicants. So when Steam announced Project Greenlight just a few months later, I was very excited. However, Chris makes some really interesting points about Greenlight here:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/hyoWD6K9k3A\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=hyoWD6K9k3A'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><!--more-->While we&#8217;re talking about Greenlight and its barriers to entry, I should probably mention Organ Trail, which <a href=\"?p=15578\" title=\"Pax East 2012: The Exhibition Hall Part 3\">you might remember from my PAX write-up<\/a>. It&#8217;s trying to get Green-lit, and currently has 6% of the required votes.<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/f2yIXhnPIhE\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=f2yIXhnPIhE'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><a href=\"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=91564412\" title=\"Organ Trail: Director's Cut\">Look at the voting page.<\/a> I can go to the page and vote yes, but I can&#8217;t see how well the game works or how much it will cost. You&#8217;re literally casting your vote based on, &#8220;Do you like this gameplay synopsis and screenshots?&#8221; This sort of superficial judgement is already going on in the AAA gaming industry, and <em>that type of simplistic thinking is exactly what we&#8217;re fleeing from when we turn to indies<\/em>. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most common conversations I had at PAX East 2012 was with indies who were trying to get their title onto Steam. They were all in different stages of the process, from &#8220;waiting for their material to be reviewed&#8221; to &#8220;trying to get Valve to respond to their emails&#8221;. There were so many [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[255,227,24],"class_list":["post-17196","post","type-post","status-publish","format-standard","hentry","category-videogames","tag-greenlight","tag-organ-trail","tag-steam"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17196","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17196"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/17196\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}