{"id":1693,"date":"2008-06-06T16:30:51","date_gmt":"2008-06-06T21:30:51","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1693"},"modified":"2008-06-06T16:48:19","modified_gmt":"2008-06-06T21:48:19","slug":"hellgatelondonautopsy","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1693","title":{"rendered":"Hellgate:London<br\/>Autopsy"},"content":{"rendered":"<p>One of the major reasons I picked up Hellgate: London was because I knew it wasn&#8217;t very good.  <\/p>\n<p>This is a game crafted by the people who brought us Diablo II, a title which still captivates fans a decade after it  more or less created a new genre of game and defied others to supplant it. A title with such fantastic inertia that it is still, right now, on store shelves, even as the shelf space for <em>new<\/em> PC games dwindles to almost nothing.<\/p>\n<p>Eventually the Diablo II team left Blizzard, formed their own company, and set about to topple their own creation.  Their vision resonated deeply with fans:  Diablo, but first-person, with guns, fighting zombies,  in a post-apocalyptic future.  It&#8217;s Diablo meets Doom meets Fallout. This wasn&#8217;t just a game concept, this was a roadmap for world domination.  Would anyone ever stop playing this game?  Would there be any point to making more games after this one was released?  <\/p>\n<p>The answer came last Halloween when the game lurched onto store shelves and people discovered that  it was <em>surprisingly easy<\/em> to stop playing.  Somewhere in the transition the gameplay had lost all narcotic attributes.  Somehow they had managed to re-create the game but stripped out the essential components which made Diablo II such a juggernaut.  Since I was never able to pinpoint what made that game so good in the first place, I thought picking up Hellgate might help to draw those elements into sharp relief.  If I could see what Diablo has that Hellgate doesn&#8217;t, then I might have a better understanding of where the magic came from.<\/p>\n<p>So, when I saw Hellgate for $20 I figured it was time to find out.  I feel compelled to point out that this  recent A-list game is now selling for <em>ten bucks cheaper<\/em> than the <em>expansion pack<\/em> for its ten-year-old predecessor.  Given the purportedly huge marketing push behind this game, this $20 price tag functions roughly like having the word FAIL on the box in large block letters.   <\/p>\n<p>So now I&#8217;m driven to play the game, not in pursuit of entertainment, but in a search for answers.  The people who made Hellgate:London are talented, seasoned developers with a proven track record. How they managed to <em>not<\/em> make a brilliant game is something I&#8217;m eager to learn. I&#8217;ve <a href=\"?p=1692\">installed it<\/a> and dabbled a bit, but this weekend I&#8217;ll clock some real hours and try to see where they went wrong.  I&#8217;m not so much playing the game as performing an autopsy on it.  <\/p>\n<p>I will say this: Whatever their shortcomings, the team at Flagship can take comfort in knowing that their cinematic craft remains undiminished.  The opening cutscene is wonderfully done.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the major reasons I picked up Hellgate: London was because I knew it wasn&#8217;t very good. This is a game crafted by the people who brought us Diablo II, a title which still captivates fans a decade after it more or less created a new genre of game and defied others to supplant [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[92],"class_list":["post-1693","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-hellgate"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1693"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1693\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}