{"id":16658,"date":"2012-07-20T04:34:09","date_gmt":"2012-07-20T09:34:09","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=16658"},"modified":"2012-07-20T04:35:07","modified_gmt":"2012-07-20T09:35:07","slug":"left-4-dead-2","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=16658","title":{"rendered":"Left 4 Dead 2"},"content":{"rendered":"<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4d2_cast.jpg' class='insetimage'   alt='l4d2_cast.jpg' title='l4d2_cast.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>After <a href=\"?p=16622\" title=\"Half Life 2 Special EP18:Grenade vs. Sniper\">I dumped on Left 4 Dead 2 yesterday<\/a>, a few people wanted to know what I didn&#8217;t like about the game. As of this writing I have clocked 269 hours of <em>Left 4 Dead<\/em>, and 8 hours of <em>Left 4 Dead 2<\/em>. And yet, I can&#8217;t point to any single mechanic or problem that&#8217;s a definitive failure. I just&#8230; I like the original better.<\/p>\n<p>This is going to be kind of vague and mealy-mouthed, which is why I haven&#8217;t covered this game in the past. If you&#8217;re looking for deep analysis then this is not the post for you. But remember, you asked for this&#8230;<\/p>\n<p><!--more-->I liked the original cast better. There&#8217;s nothing wrong with the sequel cast. I don&#8217;t dislike any of them. Rochelle seems kind of dull and Nick seems like a set-up for a joke with no payoff, but I&#8217;m sure veteran players could point to cool Rochelle moments or funny things that Nick has said. <\/p>\n<p>The levels didn&#8217;t &#8220;flow&#8221; for me. In the original game, the levels seemed to pull you along naturally. In the sequel, I&#8217;d frequently come through a door and have no idea which way I was supposed to go, both on an immediate and overall sense. I didn&#8217;t know if I should turn left or right, and I didn&#8217;t know what general direction I was going. The spaces felt a little more disjointed, and the brighter color palettes sometimes made the scene feel too busy. Not that I wanted all-brown or anything.  In the original game, it was night and the game led you along using pools of light and islands of color. The brighter maps in Left 4 Dead 2 &#8211; like the mall or the daytime section &#8211; don&#8217;t have this, which made it feel unfocused.  <\/p>\n<p>Of course, I&#8217;m sure this isn&#8217;t a big deal once you get used to the levels, and I&#8217;m willing to bet the more open design was so that in versus mode there would be more angles of attack. I&#8217;m not saying it&#8217;s invalid. It just didn&#8217;t scratch my itch and I didn&#8217;t enjoy taking in the sights. <\/p>\n<p>The new mechanics didn&#8217;t really do a lot for me. A box of universal incendiary rounds for all guns was kind of&#8230; odd.  I mean, it doesn&#8217;t make sense and it doesn&#8217;t really fit with the whole &#8220;Zombie movie&#8221; motif the game has. While I&#8217;m sure it adds damage, it was never so much that I thought it really made a lot of difference. It just adds a bunch of particle effects to a scene that, typically, is already a confusing mess of flying limbs and screaming. <\/p>\n<p>The defibrillator was a nice idea, but in the six games I&#8217;ve played I&#8217;ve never seen it used once. <\/p>\n<p><table width='320'  cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4d2_dead_center.jpg' class='insetimage' width='320' alt='l4d2_dead_center.jpg' title='l4d2_dead_center.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>A few things I did like:<\/p>\n<p>The new special infected were great. In the original it was too easy for a group of players to stack up in a corner and melee their way to victory. The spitter does a nice job of scattering clustered players, and while I can&#8217;t speak for their usefulness in versus mode, the charger and jockey are both good at keeping the specials varied and interesting.<\/p>\n<p>The melee weapons seemed like a nice alternative to the infinite-ammo pistols and helped at selling the zombie movie idea.<\/p>\n<p>The &#8220;gather up a bunch of stuff&#8221; gameplay was a pretty good idea. It fit the setting, it gave you a chance to really explore a little area, and it provided a nice trade-off between expedience and safety. <\/p>\n<p>But still&#8230; meh.<\/p>\n<p>I also didn&#8217;t like the way it bifurcated the player base. I would much rather they just sold more episodes for the original game. Maybe add one new character that interacts with the original cast. I didn&#8217;t mind Valve trying to make money off the franchise, and I&#8217;d be happy to pay for more game, but by putting out a sequel they kind of killed the game for me. Most players moved on to Left 4 Dead 2. I didn&#8217;t like L4D2, so I stopped playing altogether.<\/p>\n<p>This is why I never reviewed the game. I prefer to analyze a game and point out why it does or doesn&#8217;t work, and I don&#8217;t know why Left 4 Dead 2 doesn&#8217;t work. I think I gave it a fair shake. 8 hours is plenty of time for a game to sell itself, and Left 4 Dead 2 just never charmed me.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After I dumped on Left 4 Dead 2 yesterday, a few people wanted to know what I didn&#8217;t like about the game. As of this writing I have clocked 269 hours of Left 4 Dead, and 8 hours of Left 4 Dead 2. And yet, I can&#8217;t point to any single mechanic or problem that&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[166],"class_list":["post-16658","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-left-4-dead"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/16658","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16658"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/16658\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16658"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16658"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16658"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}