{"id":1661,"date":"2008-05-14T08:00:26","date_gmt":"2008-05-14T13:00:26","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1661"},"modified":"2011-02-11T12:53:32","modified_gmt":"2011-02-11T17:53:32","slug":"gta-ivfirst-impressions","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1661","title":{"rendered":"GTA IV:<br\/>First Impressions"},"content":{"rendered":"<p>A friend brought over his PS3 last weekend and we clocked a few hours on GTA IV.  It is exactly what I expected:  A series of mostly uninteresting and highly contrived challenges wrapped within some of the most spectacular technology and extravagant production values I&#8217;ve ever seen.  <\/p>\n<p>People are saying this game is less <a href=\"?p=336\">DIAS<\/a> than its predecessors. That&#8217;s nice, I guess. Sort of admirable.  Like finding out a pedophile has cut way back on molesting kids. <\/p>\n<p>I only saw a few missions, and my friends assured me they were an aberration:  The game had been fun and cooperative until the moment I started watching.  Perhaps I just have bad luck, but the fact that Rockstar feels the need to spike the game with punishing &#8220;do it again&#8221; gameplay is depressing.  <\/p>\n<p><table width='300'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/comic_gtaiv.jpg' class='insetimage' width='300' alt='GTA IV. Niko is a damn idiot.' title='GTA IV. Niko is a damn idiot.'\/><\/td><\/tr><\/table>I can&#8217;t comment on the plot.  I missed a good portion of the start of the game and didn&#8217;t have a sense of who the characters were or what was going on.  All I knew was that Niko (the main character) needed money and, like his predecessors, was willing to commit crime on a stunning scale in order to earn a little.  The cutscenes were usually humorous, well-written, and well-acted.  It plays like a series of Quentin Tarantino Vignettes: Over-the-top characters propose doing outrageous things as if they were talking about running out for a hamburger.  <\/p>\n<p>Even during the early stages of the game that I witnessed, Niko is asked to bring about incredible destruction for a pittance.  I don&#8217;t know how much I&#8217;d charge to assault a building filled with heavily-armed gangsters, swipe their duffel bag of drugs, and then battle my way through the city police to freedom.  While I don&#8217;t know what I&#8217;d expect to be paid, I do know that I would not expect to still be poor after the job was over. Perhaps the game is <a href=\"http:\/\/blog.pjsattic.com\/corvus\/2008\/05\/some-gta-iv-questions\/\">social commentary<\/a> on the plight of underpaid illegal immigrants. <\/p>\n<p>I spent a good hour just driving around, exploring the vast and highly detailed world.  I&#8217;ve never been a fan of the four to six hundred dollar price tag of the PS3 and Xbox 360, but if I was going to fork over that sort of cash then <em>this<\/em> is the sort of technical wizardry I&#8217;d expect from such hardware. <!--more--> I&#8217;m not just talking about the graphics or the fancy shaders, I&#8217;m talking about the sheer breadth and depth of this immense gameworld, which is <em>packed<\/em> with details.  <\/p>\n<p>I can&#8217;t imagine how many man-hours would be required to make a city of this size, with this much detail. From a purely developmental standpoint, I&#8217;m not even sure how I&#8217;d organize the work.  How can so many people work on a setting this vast without getting in each other&#8217;s way? <\/p>\n<p>As I drove around the city I could spot little set pieces, undoubtedly placed for future missions. There is a rickety wooden pier that I expect gets driven off of at some point.  There are empty buildings which no doubt will eventually serve as a locale for a shootout.  A ramp near a major road blockage, which probably gets jumped over during a chase.  Some of these missions will be fun and quasi-freeform.  Others will have the player inhabiting the role of the clueless stuntman, as in <a href=\"?p=1084\">this classic example<\/a>.<\/p>\n<p>You might find yourself standing in a brilliantly detailed little alleyway with litter and believable, movable objects strewn about. The walls of the buildings on either side look real &#8211; not just in their lighting, but in the richness of the surface, full of minor details, scuffs and scratches.  Unlike earlier iterations, none of these buildings ever feel like &#8220;filler&#8221;. Yet you can glance out across the bay and see buildings in the distance.  You can drive, swim, or fly over to those buildings and you&#8217;ll find them to be just as exhaustively detailed as the ones nearby, and you&#8217;ll never see a loading screen between here and there.<\/p>\n<p>The spectacle becomes familiar quickly, at which point it becomes necessary to actually <em>play<\/em> the game if you want to gain access to those buildings in the distance. And here GTA IV bears a striking resemblance to its predecessors: A simple game of trial and error, practice and punish.  I will never be a fan of this gameplay, and I will always marvel at the technology and fantasize about what <em>else<\/em> could be done with it besides providing a backdrop for recycled gameplay and epic churlishness.  <\/p>\n<p>It&#8217;s amazing how far the game has come without changing the underlying gameplay.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>A friend brought over his PS3 last weekend and we clocked a few hours on GTA IV. It is exactly what I expected: A series of mostly uninteresting and highly contrived challenges wrapped within some of the most spectacular technology and extravagant production values I&#8217;ve ever seen. People are saying this game is less DIAS [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[79,39],"class_list":["post-1661","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-comic","tag-gta"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1661"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1661\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1661"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1661"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}