{"id":1493,"date":"2008-01-17T12:00:08","date_gmt":"2008-01-17T17:00:08","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1493"},"modified":"2008-01-17T11:36:30","modified_gmt":"2008-01-17T16:36:30","slug":"eschalon-book-i-ending","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1493","title":{"rendered":"Eschalon Book I: Ending"},"content":{"rendered":"<p>This game is more about stats than story, so I don&#8217;t have too much to say about the tale this game tells.  <\/p>\n<p>Spoilers follow.  Click <a href=\"#skip\">here<\/a> to skip the spoilers and jump to my wrap-up thoughts.<\/p>\n<hr \/>\n<p><table width='439'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/eschalon_map.jpg' class='insetimage' width='439' alt='Nice map.  Remember: The shortest distance between any two points goes right through the friggin&#8217; enemy base.' title='Nice map.  Remember: The shortest distance between any two points goes right through the friggin&#8217; enemy base.'\/><\/td><\/tr><tr><td class='insetcaption'>Nice map.  Remember: The shortest distance between any two points goes right through the friggin&#8217; enemy base.<\/td><\/tr><\/table>This is as much of the plot as I was able to sort out on my first-and-a-half trip through the game:<\/p>\n<p>The plot centers on a gigantic gem called the &#8220;Crux of Ages&#8221;.  It has magical powers, although its powers are of no direct use to you in the game.  Its magic is intended to protect the king from external magical influences.  A powerful Goblin wizard nicked it, which left the king open to his powers.  The Goblin then proceeded to dominate the mind of the king, compelling him to launch a war with an otherwise harmless third party who live a good distance away.<\/p>\n<p>The main character and his brother stole the Crux from the Goblin, but the Goblin could sort of see &#8220;through&#8221; the Crux to him.  This vision wasn&#8217;t perfect.  It was a very indirect sort of scrying, but it was impossible to remain hidden forever.  His memories linked him to the Crux, and thus the wizard would eventually see where the protagonist had taken the Crux and what he was doing with it.  As long as the main character knew where the Crux was, so would the Goblin.  <\/p>\n<p><table width='229'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/eschalon_crux.jpg' class='insetimage' width='229' alt='THREE POUNDS? Well, that certainly limits us in where we can hide it. Ahem.' title='THREE POUNDS? Well, that certainly limits us in where we can hide it. Ahem.'\/><\/td><\/tr><tr><td class='insetcaption'>THREE POUNDS? Well, that certainly limits us in where we can hide it. Ahem.<\/td><\/tr><\/table>So he came up with a plan to hide the Crux and then erase his own memories.  He stowed it in a safe place, left himself some clues, and then drank a potion of Plot Device.  The game begins as you wake up and wonder where and who you are.<\/p>\n<p>You then have to re-trace your steps, and re-claim the Crux.  The erased memory created a break in continuity for the Goblin Wizard that he couldn&#8217;t follow.  The upshot was that you could now safely own the Crux without him spying on you.  <\/p>\n<p>It was explained much better in the game.  I&#8217;ve kind of butchered it by shaving it down to mere synopsis. <\/p>\n<p>Once you reclaim the Crux you have to hammer your way deep into Goblin territory and confront the Goblin Wizard.  There are a lot of ways this can play out, as the game gives you a number of choices.  <\/p>\n<p><table width='384'  cellpadding='0' cellspacing='0' border='0' align='left'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/eschalon_castle.jpg' class='insetimage' width='384' alt='Piss off, kid.  You&#8217;re not gettin&#8217; into the castle until you complete your assigned quests.' title='Piss off, kid.  You&#8217;re not gettin&#8217; into the castle until you complete your assigned quests.'\/><\/td><\/tr><tr><td class='insetcaption'>Piss off, kid.  You&#8217;re not gettin&#8217; into the castle until you complete your assigned quests.<\/td><\/tr><\/table>My major complaint is how you have to fight all the way to the heart of the Goblin fortress, kill their leader, and then use a teleport to get to the king&#8217;s castle, where you can return the Crux to its rightful place.   The nearby castle is &#8220;impenetrable&#8221;, but the far-off Goblin fortress <i>isn&#8217;t<\/i>?  This was too much of a stretch for me.  It makes sense from a gameplay perspective, but I would have liked a better justification for storming the Goblin&#8217;s place.  Considering that all you really need is to drop the Crux into its pedestal, it seems like walking up to the front gate and giving the guards a peek at the THREE POUND JEWEL OF MAGICAL AWESOME SPARKLE POWER should have been enough to get in the door.  The Crux is famous, after all.<\/p>\n<p><strong>End spoilers.<\/strong><\/p>\n<hr \/>\n<p><a name=\"skip\"><\/a>I&#8217;m probably being unfair.  Eschalon is designed to be old-school, and the old games were notoriously sloppy with justifications for doing all sorts of crazy stuff in the world.  The classic &#8220;Gather up the Seven Magic Keys of Evil-Thwarting, which have been hidden for no good reason&#8221; was about par for the course back then, and Eschalon is miles ahead of that sort of thing.  <\/p>\n<p>I was a bit wary about the ending, since this is Echalon: <b>Book I<\/b>.  I was worried we were going to get left at some wretched &#8220;buy the next game!&#8221; cliffhanger.  But no, this game is self-contained and wraps things up nicely.  <\/p>\n<p>I had fun with the game. I&#8217;ll be looking forward to Eschalon: Book II.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>This game is more about stats than story, so I don&#8217;t have too much to say about the tale this game tells. Spoilers follow. Click here to skip the spoilers and jump to my wrap-up thoughts. Nice map. Remember: The shortest distance between any two points goes right through the friggin&#8217; enemy base.This is as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[70],"class_list":["post-1493","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-eschalon"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1493"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1493\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}