{"id":1485,"date":"2008-01-10T08:00:19","date_gmt":"2008-01-10T13:00:19","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1485"},"modified":"2008-01-11T11:51:03","modified_gmt":"2008-01-11T16:51:03","slug":"eschalon-book-i-first-impressions","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1485","title":{"rendered":"Eschalon Book I: First Impressions"},"content":{"rendered":"<p>Thomas Riegsecker recently provided me with a copy of <a href=\"http:\/\/www.basiliskgames.com\/book1.htm\">Eschalon: Book I<\/a> for review.   I realize this makes me dangerously close to something like a mainstream game reviewer \/ journalist.   Note that I don&#8217;t plan on <i>acting<\/i> like a reviewer anytime soon.  I&#8217;m not going to assign points or give thumbs up \/ down or any of that nonsense.  I&#8217;m still going to review the game by analyzing the gameplay mechanics and doing a little armchair game design. (Much easier and safer than <i>real<\/i> game design, I&#8217;m sure.) You&#8217;ll have to work out for yourself if it&#8217;s something you might want to play.  In fact, given that this is an indie title and the author of the game is familiar with my site, I might be even more obsessive than usual.  You&#8217;ve been warned.<\/p>\n<p>Eschalon: Book I is from <a href=\"http:\/\/www.basiliskgames.com\">Basilisk Games<\/a>, a developer of old-school style RPG games.  The <a href=\"http:\/\/www.basiliskgames.com\/about.htm\">about page<\/a> sums up their gameplay philosophy with this:<\/p>\n<p><b>Single player. Turn based. Stat heavy. Story driven.<\/b><\/p>\n<p>These are either magic words for you or they aren&#8217;t. As graphics have evolved, big-name developers have all but abandoned the old turn-based formulas.  If you want an RPG which focuses on strategy in combat instead of reflexes, you either have to check out indie titles or play a ten-year-old game.  Some have that real-time \/ turn-based hybrid gameplay you see in KOTOR or <a href=\"http:\/\/www.basiliskgames.com\/about.htm\">Final Fantasy XII<\/a>, but for a game that will let you ponder your move without a timer (like in a tabletop game) you need to go back a few years.  <\/p>\n<p>Stat-heavy games are, for better or worse, getting rare.  A game with heavy stats is able to offer more depth and more replay, at the expense of alienating a good segment of the already-niche RPG demographic.  I love them, but they seem to be unpopular.  Most developers are favoring the minimalist approach to character building.  Oblivion is the only big-title game I&#8217;ve played recently with real number-crunching depth behind it,  and in that game <a href=\"?p=492\">the whole system was rendered nearly pointless by the auto-leveling monsters<\/a>.<\/p>\n<p>So Eschalon: Book I is a rare breed of game in this day and age.  It revisits gameplay mechanics which have been slowly supplanted or abandoned over the last decade or so.  If you&#8217;re nostalgic for the old days or want to see what you missed, this is a pretty good example of what RPG&#8217;s were like before polygons ruled the world. <\/p>\n<p>Character creation begins, surprisingly enough, with the character creation screen:<\/p>\n<p><table width='600'  cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/eschalon_character_sheet.jpg' class='insetimage' width='600' alt='eschalon_character_sheet.jpg' title='eschalon_character_sheet.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>The attribute points are set with an interesting blend of dice roll and point-buy.  You have eight attributes in all.  Strength, Dexterity, Perception, Wisdom, etc.  All attributes start with a random value between 7 and 14, and you are then given 15 extra points to spread around as you see fit.  There&#8217;s nothing really wrong with this system if you&#8217;re a normal person, but if you&#8217;re like me the dice roll <i>demands<\/i> that you sit there and pound away at it until you get a &#8220;good&#8221; set of initial values.  There are 8<sup>8<\/sup> possible combinations, so the odds of getting all 14&#8217;s is only 1 in 16,777,216.  Assuming you click once every second, you should hit the magic combination in about 194 days, assuming you never stop to rest.  I did manage to stop clicking after a while and live with something less than all 14&#8217;s, but you must understand that doing so required an act of willpower on my part.  <\/p>\n<p>There are five races (all human) for you to choose from, five outlooks (mostly dealing with religion and philosophy) and five character classes.  This offers a nice variety of choices to serve as a starting point, although they don&#8217;t really restrict you in the long run.  If you choose the &#8220;Nefarious&#8221; axiom you&#8217;re still free to run around helping NPC&#8217;s for altruistic reasons if you like.  Fighters can acquire skills in magic if they want to.  <\/p>\n<p>Like Oblivion, Morrowwind, and Fallout, most of your success in the game is dependant not on your attributes, but on the skills you&#8217;ve mastered.  There are 24 in all, from Swords to Elemental Magic to Lockpicking.  Note that while you start out with certain skills, you&#8217;re free to pick up new ones any time you level up.  This means that you&#8217;re pretty much free to make up your own character class if you want, although this freedom does mean it&#8217;s possible to cripple your character in the long run.  On my first play-through I was a fighter with a bunch of rogue skills.  These extra skills spread my skill points too thin, and I ended up with a guy who was mediocre at a lot of things instead of great at a few things.  This made the game <i>really<\/i> hard, and I was obliged to abandon that character and begin again.  The game expects and even demands a little min-maxing, so if you want to explore all the different skills you&#8217;re going to have to play through the game more than once.<\/p>\n<p><table width='384'  cellpadding='0' cellspacing='0' border='0' align='left'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/eschalon_start.jpg' class='insetimage' width='384' alt='I seem to have lost all of my memories! The only thing I can remember is&#8230; playing about a hundred other games that start out just like this one.' title='I seem to have lost all of my memories! The only thing I can remember is&#8230; playing about a hundred other games that start out just like this one.'\/><\/td><\/tr><tr><td class='insetcaption'>I seem to have lost all of my memories! The only thing I can remember is&#8230; playing about a hundred other games that start out just like this one.<\/td><\/tr><\/table>The game begins in the old-school tradition of your character waking up in a strange place to find he has lost all of his memories. <a href=\"http:\/\/blog.pjsattic.com\/corvus\/2007\/11\/amnesia-alternatives\/\">RPG players have been down this road many times in the past<\/a>, but if you&#8217;re going to play an old-school RPG you may as well embrace the old-school storytelling.  The amnesia thing here is not a hindrance, not a crutch, and in fact it ends up being integral to the plot and not just a device to ease you into the gameworld. Right from the start you&#8217;ve got an anonymous benefactor leaving you cryptic notes and enough questions to compel you to get out there and find some answers.  The answers come in time, although this wouldn&#8217;t be an RPG if finding the answers didn&#8217;t mean doing some sidequests for the locals.  <\/p>\n<p>The game offers a little freeform fun as well.  You can, if you like, begin wandering around the map at random.  (It&#8217;s big.)  This will probably lead to your death early on, but the important thing is that there aren&#8217;t any dang <a href=\"?p=945\">plot doors<\/a> keeping you out.  You can also murder and steal in towns, assuming you&#8217;ve got the desire and the might to do so.   It&#8217;s not really of any great benefit to go around offing people (a little short-term monetary gain at the expense of not being able to interact with the person in the future) but I like that the game <i>allows<\/i> you to do so anyway.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thomas Riegsecker recently provided me with a copy of Eschalon: Book I for review. I realize this makes me dangerously close to something like a mainstream game reviewer \/ journalist. Note that I don&#8217;t plan on acting like a reviewer anytime soon. I&#8217;m not going to assign points or give thumbs up \/ down or [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[70],"class_list":["post-1485","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-eschalon"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1485"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1485\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}