{"id":1400,"date":"2007-10-31T11:00:21","date_gmt":"2007-10-31T16:00:21","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1400"},"modified":"2008-09-19T20:54:32","modified_gmt":"2008-09-20T01:54:32","slug":"top-10-spooky-videogame-moments","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1400","title":{"rendered":"Top 10 Spooky Videogame Moments"},"content":{"rendered":"<p><a href=\"http:\/\/www.rampantgames.com\/blog\/2007\/10\/what-are-your-spookiest-gaming-moments.html\">Jay did this the other day<\/a>, and it seemed like a good Halloween post.  Note that this is just my own personal list, sorted roughly according to just how much the experience stuck with me after I was done playing.  Here they are, from the timid to the terrifying:<\/p>\n<p><strong>10. Quake 4 &#8211; Stoggification:<\/strong> I still think that this could have been one of the great moments in gaming &#8211; right up there with Shodan&#8217;s reveal in System Shock 2 &#8211; if not for the fact that they made the whole process part of the marketing campaign.  Everyone knew it was coming, and was in fact <i>waiting for it<\/i>, so that the event lost most of its potency.  If they had left this a surprise it would have blindsided players and given them something to <i>really<\/i> talk about.  <a href=\"?p=610\">My write up here<\/a>.  A <a href=\"http:\/\/www.youtube.com\/watch?v=3clVvh5gbGE\">YouTube video here<\/a>.  <\/p>\n<p><strong>9. Doom 3 &#8211; Trites:<\/strong>  This game had spooky moments, although it was never quite the sum of its parts, fear-wise.  It started out spooky, but the more I saw of the plot the less frightening it seemed.  The story worked against it, keeping me from taking things seriously enough to get worked up.  Every time I started to get immersed Dr. Betruger would get on the intercom and start hyperventilating about his awesome plans to BRING HELL TO EARTH LOLZ!!!11!1!, which just <em>ruined<\/em> it for me.  Still, those little spider things were well introduced and quite scary to those who might not be so fond of bugs.<\/p>\n<p><strong>8. F.E.A.R. &#8211; Hide and Seek with Alma:<\/strong>  I was crawling through an area of cubicles.  I&#8217;d forgotten about Alma for the moment and was more worried about the soldiers ahead.  In a moment of perfectly timed scripting I edged forward (crawling) and then looked to my left to see her crawling towards me like an animal.  I flinched so hard I lost my grip on the mouse and it slid off the back of my keyboard drawer.  If someone had filmed me at that moment it would have turned into a  YouTube video labeled DUMASS GETS SCAERD AND DROPS HIS MOSE, and it would have half a million views by now. <\/p>\n<p><strong>7. Doom &#8211; E1M2: <\/strong> That dark area with the computer walls, blinking lights, and moaning zombies.  <\/p>\n<p><strong>6. X-Com &#8211; First Mission:<\/strong>  <a href=\"http:\/\/chizumatic.mee.nu\/\">Steven<\/a> is <a href=\"?p=1386#comment-81411\">with me<\/a> on this one.  It&#8217;s a turn based game with stone-age graphics, and it can <i>still<\/i> evoke a sense of fear in the player.  There is something about the way it does line-of-sight that makes you painfully aware of what you <em>can&#8217;t<\/em> see.<\/p>\n<p><strong>5. Silent Hill 2 &#8211; The Hospital:<\/strong>  This was my first survival horror game, so it will always have a special potency to me.  The hospital was pretty bad to begin with, but when the nurses showed up I really just wanted to run away.  I have a lengthy (even by my standards) plot analysis <a href=\"?p=341\">here<\/a>.<\/p>\n<p><strong>4. Unreal &#8211; The Sunspire:<\/strong>  Everyone gives this game a nod for the moment when the lights go out and you have to fight a Skaarj in the dark.  That seemed a little contrived to me and didn&#8217;t give me quite the scare that others got from it, but sections of the SunSpire terrified me.  Those little bugs gave me the willies.  <\/p>\n<p><strong>3. System Shock &#8211; Level 3:<\/strong>  It&#8217;s bad enough being inside of the belly of a space station run by a xenophobic AI who wants to murder you and turn your corpse into a meat puppet, but it gets worse when you&#8217;re fighting small, translucent blobs in the dark that seem to be immune to regular bullets.  <\/p>\n<p><strong>2. System Shock 2 &#8211; Polito&#8217;s Office:<\/strong> I knew I was about to meet Shodan.  I&#8217;d figured it out just before I got there that I wasn&#8217;t dealing with a human, and that somehow Shodan was involved.  This was mostly due to metagame thinking, but still:  I thought I was ready.  <a href=\"http:\/\/www.youtube.com\/watch?v=NOFZ5fv_pb8\">When the walls vanished and I saw my old nemesis towering over me in some sort of strange vision<\/a> my heart rate went through the roof.<\/p>\n<p><strong>1. Thief Deadly Shadows &#8211; The Shalebridge Cradle:<\/strong>  This entire section of the game was a masterfully executed effort.  There were many techniques layered together to generate fear, and all of them fit together to make a truly frightening whole.  Everyhting was well done.  Scenery, monsters, voice acting, story.  <a href=\"?p=309\">My own writeup on the experience is here<\/a>.  A YouTube video is nothing compared to playing it yourself, but if you&#8217;re curious there is a series that depicts the entire mission.  <a href=\"http:\/\/www.youtube.com\/watch?v=j8mQNTQCSaU\">It begins here<\/a>.<\/p>\n<p>Happy Halloween. Save me some Skittles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jay did this the other day, and it seemed like a good Halloween post. Note that this is just my own personal list, sorted roughly according to just how much the experience stuck with me after I was done playing. Here they are, from the timid to the terrifying: 10. Quake 4 &#8211; Stoggification: I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[],"class_list":["post-1400","post","type-post","status-publish","format-standard","hentry","category-videogames"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1400"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1400\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}