{"id":13229,"date":"2011-09-12T11:45:02","date_gmt":"2011-09-12T16:45:02","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=13229"},"modified":"2011-09-12T11:54:01","modified_gmt":"2011-09-12T16:54:01","slug":"josh-plays-total-war-shogun-2-part-2-sengoku-tower-defense","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=13229","title":{"rendered":"Josh Plays Shogun 2 Part 2: Sengoku Tower Defense"},"content":{"rendered":"<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/splash_shogun2_josh.png' class='insetimage'   alt='splash_shogun2_josh.png' title='splash_shogun2_josh.png'\/><\/td><\/tr><\/table><\/p>\n<p>The months of the sakura blossoms are waning, giving hold to the sweltering heat of summer. Though we&#8217;ve broken the backs of the treacherous rebel forces that threatened our leader&#8217;s hold on our home province, we now face much greater threats from without.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun25.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun25thumb.jpg' class='insetimage'   alt='shogun25thumb.jpg' title='shogun25thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>And this is why the Oda have a &#8220;difficult start.&#8221; It&#8217;s only turn two, and both the Tokugawa and the Saito are poised to attack Owari. Now to me, it seems a little strange to see a major faction like this have such a difficult start in a game released in 2011 \u00e2\u20ac&quot; not that I&#8217;m complaining, by any means. I like a good fight. And no matter how you play it, any Oda player is going to face three separate armies in as many turns \u00e2\u20ac&quot; or less. It&#8217;s like we&#8217;re playing Medieval Japanese tower defense!<\/p>\n<p>So can you believe that at the game&#8217;s release, this was actually <i>much harder<\/i>?<\/p>\n<p><!--more-->In a fairly recent patch, the AI for the Oda start was tweaked slightly to make it a bit less aggressive. Which is to say that in the original release, both the Saito and the Tokugawa would attack Owari at the same time at the end of turn one. It was a rare, curious thing when playing any other faction if you <i>didn&#8217;t<\/i> get the &#8220;Oda have been crushed&#8221; message at the beginning of turn two.<\/p>\n<p>Before the patch, even surviving into the second turn as the Oda gave me real trouble, and most of my victories involved cheesing the AI by bringing my main army in as reinforcements behind their main force and tricking the computer into throwing away its generals on my spearmen. I&#8217;ve certainly lost more Legendary Oda campaigns on the first turn than I&#8217;ve played into the second turn.<\/p>\n<p>Fortunately we&#8217;ve got a bit more of an even fight now, since I can pick each army apart at my leisure. Which is a good thing, because I sort of screwed up last turn and over-extended my army chasing down the rebels. I knew Creative Assembly had made the start a bit easier, but at the time I wasn&#8217;t sure how they&#8217;d changed it \u00e2\u20ac&quot; and had the Tokugawa attacked Owari last turn, even without the Saito&#8217;s help, I would&#8217;ve been in some serious trouble.<\/p>\n<p>So let&#8217;s just count ourselves lucky that they decided to stop ten kilometers outside the castle and hold a great big picnic.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun26.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun26thumb.jpg' class='insetimage'   alt='shogun26thumb.jpg' title='shogun26thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Since they&#8217;re so close to the castle, my forces in the castle will automatically reinforce my main army&#8217;s attack, so I&#8217;m saved the trouble of moving them. We do have a numerical advantage of 85 men, but as we&#8217;ll soon see, the AI won&#8217;t be slacking off in this fight.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun27.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun27thumb.jpg' class='insetimage'   alt='shogun27thumb.jpg' title='shogun27thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>The terrain here isn&#8217;t very rough, but it is heavily forested. This will dampen the effect of missile fire and cavalry charges, which will help quite a bit with my strategy. But I&#8217;ll get to that in a minute.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun28.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun28thumb.jpg' class='insetimage'   alt='shogun28thumb.jpg' title='shogun28thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>First, I take the time to walk my reinforcements forward to rendezvous with my main force. Once they&#8217;re formed up, I begin another slow march forward. Now, if I may take a brief aside here;I&#8217;d like to comment on how the battlefield combat in the Total War series ventures very close to &#8220;sim&#8221; territory. There is a vast swath of variables that the system is taking into account at any given time. The morale system itself is so complex, I don&#8217;t even fully understand all of its intricacies, and I&#8217;ve read a great deal about how it works. Suffice it to say, the system takes into account such nebulous things as whether there are enemies behind a given unit, how many friendly units are nearby, what nearby friendly units are doing and what <i>their<\/i> morale level is at, and the exact distance the general is from them. Try finding something like that in Starcraft.<\/p>\n<p>Another system in place to increase battlefield immersion is the fatigue system \u00e2\u20ac&quot; each unit grows more tired as they perform actions, and being fatigued will directly effect their combat performance and morale. That&#8217;s why I&#8217;m walking my troops across the field instead of running \u00e2\u20ac&quot; I don&#8217;t want to be at a disadvantage before I even <i>get<\/i> to the enemy.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun29.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun29thumb.jpg' class='insetimage'   alt='shogun29thumb.jpg' title='shogun29thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Apparently the Tokugawa don&#8217;t read much Sun Tzu, because they&#8217;ve just been sitting around waiting for me to slowly form up my armies and stroll over to their picnic. This brings up a bit of a complaint about how the AI handles early battle action. If the AI is defending, they will almost never move first, unless your army is so tiny that the advantage they have is almost insurmountable. Additionally, on defense, if there isn&#8217;t any good ground they can form up on properly within their starting area, even after the battle starts, they will <i>never<\/i> attempt to take any more defensible land. Even if it&#8217;s a forest 10 meters in front of them. So instead they&#8217;ve opted to simply stand in the middle of an open field and wait for my army to show up. Smart.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun30.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun30thumb.jpg' class='insetimage'   alt='shogun30thumb.jpg' title='shogun30thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Once I get into archer range I order my bow units to start firing at Tokugawa, specifically their spearmen to the far right and bowmen to the left. Because my main line is completely hidden, the Tokugawa only see two bow units and two generals, and they send their right yari ashigaru into the forest towards me. Now I know some of you are thinking, &#8220;But Josh, you said last time that firing out of a forest will reduce the effectiveness of your bow units!&#8221; And this is true, but I need the protection of the forest for my own spear units.<\/p>\n<p>You see, yari ashigaru have a special formation mode called &#8220;spear wall.&#8221; This puts them into a very tight, phalanx-style formation, condensing a large volume of spear points into a very small area. You can see my forward right yari ashigaru in this formation above. In this mode, they can hold their ground against much more powerful assaults, as long as they&#8217;re intercepting the attack from the front. They&#8217;re very vulnerable to flanking in this formation, and even more vulnerable to missiles. But if you can minimize the disadvantage like I&#8217;m doing \u00e2\u20ac&quot; keeping their flanks secure and putting them in terrain that minimizes the effectiveness of missiles \u00e2\u20ac&quot; they can even hold off threats as powerful as katana samurai. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun31.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun31thumb.jpg' class='insetimage'   alt='shogun31thumb.jpg' title='shogun31thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>When their expeditionary spear unit comes close enough to see my main line, it becomes a little indecisive, stopping for a brief moment before turning around and apparently heading back to its lines. But in a move I didn&#8217;t expect, the AI turns it right around after a few seconds and begins to charge with everything. It also splits off one of its generals and begins to flank my lines, probably looking to charge into my left bow ashigaru, or perhaps even my general. Moves like this would sound completely ridiculous in earlier games like Medieval 2, where you would be lucky if the AI didn&#8217;t simply charge their cavalry head-first into your forward spear line at the very start of the fight. But with Shogun 2, the AI seems to finally understand cavalry flanking.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun32.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun32thumb.jpg' class='insetimage'   alt='shogun32thumb.jpg' title='shogun32thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Things look to be going well for me initially, but then I try to move my right spear-walled yari some ten meters to the left to plug a small gap in my center that has me concerned. The unit commander seems to have a different idea of how to interpret this command, so he turns <i>the entire formation<\/i> ninety degrees and marches the entire line forward. Lovely. Really, this was probably my fault, it&#8217;s easy to accidentally change the facing of a formation when you&#8217;re moving it. But it doesn&#8217;t make it any less irritating, since their spear-wall is now totally useless, and will actually hinder them, with the formation sticking its right flank in the enemy&#8217;s face. I pull them out of spear wall and move my yari samurai forward to assist. <\/p>\n<p>You can also see my bow ashigaru ahead of my main line too. I probably ordered them to fire on the spear unit that&#8217;s fighting my own (and losing) on my left flank, and they just kept rotating the formation to get the best firing angle. An easy mistake to make, but my inattention is going to cost me their arrows, since they&#8217;re going to end up stuck in melee in a few seconds.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun33.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun33thumb.jpg' class='insetimage'   alt='shogun33thumb.jpg' title='shogun33thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>At this point, the main melee fight has devolved into a massive blob of blood, steel, and death. On the other hand, my only competent unit so far, the left yari ashigaru, have routed their opponent and left me free to bring them around onto the enemy&#8217;s left flank, partially encircling the Tokugawa line. Their daimyo&#8217;s also charged into the middle of the fray, and you can see my bringing mine around to do the same.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun34.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun34thumb.jpg' class='insetimage'   alt='shogun34thumb.jpg' title='shogun34thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>I&#8217;ve also managed to intercept their general&#8217;s flanking maneuver, and my spears are now chasing their general away. I&#8217;ve just ordered my general to lay chase, which will almost certainly discourage any further attacks.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun35.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun35thumb.jpg' class='insetimage'   alt='shogun35thumb.jpg' title='shogun35thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>And now the Tokugawa&#8217;s main line has broken, and there&#8217;s little more to do but mop up. Now, something to keep in mind is that all of what I just described, from the moment the battle was joined, took place in the span of no more then three minutes. That&#8217;s really where the difficulty truly lies in this game \u00e2\u20ac&quot; to be able to fight in multiplayer or at the highest difficulties effectively, you simply must be able to micro-manage your units well.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun36.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun36thumb.jpg' class='insetimage'   alt='shogun36thumb.jpg' title='shogun36thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Despite my early blunders, we come away with a Decisive Victory and a 2.5 to 1 kill to death ratio. Though a few of the Tokugawa&#8217;s units have retained enough men to survive their mass-rout, they are now in full retreat. The threat, for the moment, is over.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun37.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun37thumb.jpg' class='insetimage'   alt='shogun37thumb.jpg' title='shogun37thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Additionally, both Takayama and Nobuhide have leveled-up. This is a completely new feature to the Total War series, in that you can now increase the skills and specialty of your general yourself, rather than getting somewhat random bonuses as they would before. You can fill out their skill tree (I always go for strategist first &#8211; more movement means more options)&#8230;<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun38.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun38thumb.jpg' class='insetimage'   alt='shogun38thumb.jpg' title='shogun38thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>&#8230;And increase their retinue with new retainers.<\/p>\n<p>Since both the rebels and the Tokugawa are in full retreat, and the Saito army isn&#8217;t big enough to challenge us directly, we&#8217;ve finally secured some breathing room. And I think now is a good time to discuss our grand strategy, since it will play directly into what I&#8217;ll be doing soon.<\/p>\n<p>The Oda specialty lies in their superior ashigaru \u00e2\u20ac&quot; conscripted peasant troops. These are actually a rather new concept in Japanese warfare \u00e2\u20ac&quot; for a very long time, battlefields have been dominated by the samurai warrior caste \u00e2\u20ac&quot; each samurai was trained from birth to be a warrior. In prior wars, the land-owning samurai would supplement their forces with conscripts from their own land. But in this period of constant and often-total warfare, many daimyo were forced to supplement their samurai with much larger masses of conscripted and hired peasants with no direct ties to their lands, and these ashigaru armies would go on to become the backbone of warfare during the Sengoku period.<\/p>\n<p>Ashigaru are weak, but cheap to train and maintain compared to samurai. To give you an idea of how they fare compared to samurai, let&#8217;s compare the important battle stats of an Oda Yari Ashigaru \u00e2\u20ac&quot; our primary peasant-melee unit \u00e2\u20ac&quot; versus the stats of a katana samurai, the primary samurai-melee unit.<\/p>\n<p>Yari Ashigaru:<\/p>\n<p>Attack: 5<br \/>\nDefense: 4<br \/>\nMorale: 6<br \/>\nArmor: 2<br \/>\nCharge Bonus: 1<br \/>\nCost: 200<br \/>\nUpkeep: 50<\/p>\n<p>Katana Samurai:<\/p>\n<p>Attack: 12<br \/>\nDefense: 4<br \/>\nMorale: 10<br \/>\nArmor: 5<br \/>\nCharge Bonus: 15<br \/>\nCost: 750<br \/>\nUpkeep: 150<\/p>\n<p>Doesn&#8217;t look so inspiring, does it? Even though you can field three of them for the cost of a single katana samurai, their combined stats would only just barely come out on top. And their reduced morale will really start to cause problems as the battle drags on.<\/p>\n<p>And yet, the Yari Ashigaru is the best unit in the entire game.<\/p>\n<p>And that leads us to the key to my entire strategy: Blacksmiths. A blacksmith is a special building that certain provinces posses that can be upgraded to add either melee attack or armor to all units recruited in the province. At its maximum level, a weaponsmith-specialized blacksmith will add a hefty +4 melee attack to units. And if that&#8217;s not hefty enough an upgrade, you can augment that additionally by building a Jujutsu-Dojo, adding an additional +2 to melee attack. Suddenly the disparity seems a bit smaller, doesn&#8217;t it?<\/p>\n<p>Yari Ashigaru:<\/p>\n<p>Attack: 11<br \/>\nDefense: 4<br \/>\nMorale: 6<br \/>\nArmor: 2<br \/>\nCharge Bonus: 1<br \/>\nCost: 200<br \/>\nUpkeep: 50<\/p>\n<p>Katana Samurai:<\/p>\n<p>Attack: 12<br \/>\nDefense: 4<br \/>\nMorale: 10<br \/>\nArmor: 5<br \/>\nCharge Bonus: 15<br \/>\nCost: 750<br \/>\nUpkeep: 150<\/p>\n<p>Now of course, someone with a weaponsmith and a Jujutsu-Dojo could upgrade a katana samurai in the same way, giving them a whopping 18 attack. But this is where the cost becomes significant. For the same cost of two upgraded katana samurai, with a combined attack of 36 you could field <i>six<\/i> yari ashigaru with a combined attack of <i>66!<\/i> Six ashigaru is more than enough to completely encircle two samurai, which would significantly disrupt their morale.<\/p>\n<p>And there are more advantages to this strategy. Samurai-heavy armies typically require a large bushido-tree investment, at the neglect of the chi arts, which significantly boost economic power. Our investment into bushido will probably end as soon as we unlock the encampment building (which is the prerequisite to building a Jujutsu-Dojo \u00e2\u20ac&quot; this will also give us access to another Oda special spear unit which is even more powerful). The rest of our time can be devoted to mastery of the Chi arts, and since yari ashigaru require no specific buildings to recruit, we can fill all of our non-blacksmith provinces with economic buildings to further boost our economy.<\/p>\n<p>There are two provinces with blacksmiths within our reach. The Hojo-controlled Sagami province to the east:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun39.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun39thumb.jpg' class='insetimage'   alt='shogun39thumb.jpg' title='shogun39thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>And the Ikko-ikki controlled Kaga province directly to the North:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun40.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun40thumb.jpg' class='insetimage'   alt='shogun40thumb.jpg' title='shogun40thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>While Kaga looks closer, the mountain range between us is insurmountable, and we&#8217;d have to fight our way around. Sagami province is somewhat easier to get to, since we&#8217;re at war with the Imagawa, and our fight with them will inevitably lead us all the way to Suruga province directly west of Sagami. While I&#8217;d ideally like to hold both provinces, just one will be enough for our purposes and chances are I&#8217;ll be too busy securing our borders to take both. So Sagami it is.<\/p>\n<p>We&#8217;ve crushed a rebellion, repulsed an invasion, and now we have a plan. It looks as if things might just work out after all.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The months of the sakura blossoms are waning, giving hold to the sweltering heat of summer. Though we&#8217;ve broken the backs of the treacherous rebel forces that threatened our leader&#8217;s hold on our home province, we now face much greater threats from without. And this is why the Oda have a &#8220;difficult start.&#8221; It&#8217;s only [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[],"class_list":["post-13229","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/13229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13229"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/13229\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}