{"id":12869,"date":"2011-09-05T08:39:53","date_gmt":"2011-09-05T13:39:53","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=12869"},"modified":"2011-09-05T10:05:37","modified_gmt":"2011-09-05T15:05:37","slug":"josh-plays-total-war-shogun-2","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=12869","title":{"rendered":"Josh Plays Total War: Shogun 2"},"content":{"rendered":"<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/splash_shogun2_josh.png' class='insetimage'   alt='splash_shogun2_josh.png' title='splash_shogun2_josh.png'\/><\/td><\/tr><\/table><\/p>\n<p><i>1545: This is Sengoku Jidai, the Age of the Country at War. For 200 years, the Ashikaga Shoguns have ruled from Kyoto. Great power and splendor were theirs. But now, the over-mighty clans no longer obey. The time has come for a new warlord to become&#8230; Shogun!<\/i><\/p>\n<p>When I look back at my growth as a gaming fan, I would be remiss to ignore the impact that strategy games have had on me. Before I played shooters, and before I played RPGs, there was Command and Conquer. I&#8217;d been introduced to the genre during a visit to my cousins&#8217; many years ago, and my brother and I were both instantly hooked. When I lived in Western New York some eight or nine years ago, we convinced some of our neighborhood friends to get Red Alert 2, and we would play online multiplayer matches against each other all the time. Now that I think about it, that was probably the game that got me into online gaming.<\/p>\n<p>But as much as I loved the old C&#038;C games, and despite the countless hours of &#8220;one more turns&#8221; in Civilization, there&#8217;s one game series in particular that \u00e2\u20ac&quot; ever since I discovered it several years ago \u00e2\u20ac&quot; has stood above the others purely by virtue of its uniqueness. The Total War series demonstrates a meticulous attention to detail, and an enduring dedication to historical accuracy in presentation. They may not get everything right, and the series has always had to make some concessions from its accuracy in order to preserve gameplay, but the sheer volume of what Creative Assembly <i>does<\/i> manage to get right is astounding at times, especially considering the current climate of tightly focused, &#8220;cinematic&#8221; games that has weeded its way into the market. And its in that capacity that I am quite comfortable with calling the Total War games &#8220;simulations.&#8221; I mean, really, where else can you find such detailed reproductions of line-based warfare and tactics on a AAA budget?<\/p>\n<p>According to Steam, I&#8217;ve sunk 222.2 hours (no really, that&#8217;s what it says at the time of this writing) into the latest release in the series, Total War: Shogun 2 (or Shogun 2: Total War if you have the series&#8217; old naming scheme burnt into you mind as I do). And after throwing so many hours into it, I&#8217;ve worked up quite the urge to write about it \u00e2\u20ac&quot; which brings us to this Let&#8217;s Play. Now this is a little new to me; I&#8217;ve read a lot of Let&#8217;s Plays, and I&#8217;ve edited a <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/?cat=188\">video Let&#8217;s Play<\/a> non-stop for a year and a half, but I&#8217;ve never actually attempted to write my own. <\/p>\n<p>Now, I&#8217;m not going to attempt to conjure up some sort of original fiction for this series \u00e2\u20ac&quot; Shamus and Rutskarn are both much better at that sort of thing than I am \u00e2\u20ac&quot; but I have something else I&#8217;d like to focus on. All of the Total War games are rife with historical context, owing to their creators&#8217; attention to detail and accuracy. And while I wouldn&#8217;t quite characterize myself as a &#8220;history geek,&#8221; I love reading about it, especially when its on a topic I got very little exposure to at school (e.g., anything that&#8217;s not American History (argh) or beginning-of-civilization-era world history).<\/p>\n<p>Without further ado then, let&#8217;s talk about the historical context surrounding Total War: Shogun 2, shall we? What is the Sengoku Jidai? Why are all of these people fighting? What does it all mean? And more importantly, what&#8217;s up with those crazy hairdos?<\/p>\n<p><!--more-->The Sengoku Jidai (roughly meaning &#8220;Warring States Period&#8221;) was a time of great historical and cultural significance to Japan, stretching from its beginnings in the Onin war of 1467 \u00e2\u20ac&quot; 1477 to the establishment of the Tokugawa Shogunate in 1603. While Japan had long been a feudal society with many great clans vying for power, the Sengoku Jidai was predicated by the significant weakening in the central authority of the Ashikaga Shogunate, to a degree that had never been seen before. Disputes between clans regularly erupted into violent, open conflict, and for 150 years, the nation existed in a state of barely-contained anarchy. Countless small wars were waged between clans over all manner of disputes, and peasant uprisings were common.<\/p>\n<p>It is on to this chaotic canvas that Shogun 2 is painted. The game&#8217;s campaign starts in the year 1545, some 70 years after the end of the Onin war and the start of the Sengoku Jidai. This date is fitting for several reasons: two years prior, in 1543, a Portuguese merchant ship was wrecked on a small, southern Japanese island called Tanegashima; the first Europeans ever to make contact with Japan. With them they brought firearms \u00e2\u20ac&quot; arquebuses \u00e2\u20ac&quot; a weapon that would revolutionize Japanese warfare for the remainder of the period. In that same year, Matsudaira Takechiyo, the man who would eventually become Tokugawa Ieyasu, founder and first Shogun of the Tokugawa Shogunate, was born.<\/p>\n<p>(Just a side note here, sources seem to conflict on whether the Portuguese landed on Tanegashima in 1542 or 43; Nobody seems to be sure of the exact date, so take it with a grain of salt.)<\/p>\n<p>While it is tempting to play a campaign as the Tokugawa clan, since they ultimately ended up on top, that would almost certainly never have happened had members of the clan not allied themselves with another historically significant clan \u00e2\u20ac&quot; the Oda. It was only after Oda Nobunaga &#8211;  and his successor, Toyotomi Hideyoshi &#8211; had nearly united the entirety of Japan that Ieyasu was able to step onto the center stage and forge the Tokugawa Shogunate. But in 1545, the Oda and Tokugawa clans were far from that pinnacle of power.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun1.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun1thumb.jpg' class='insetimage'   alt='shogun1thumb.jpg' title='shogun1thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>As you can see, the Oda clan is described in Shogun 2 as having a &#8220;hard&#8221; initial difficulty \u00e2\u20ac&quot; and I can personally vouch for the accuracy of that. I&#8217;ve played the start of a number of Oda campaigns and it&#8217;s very easy to get overwhelmed. As you can also see in the above image, I&#8217;ve set the difficulty to its maximum setting; Legendary. At this level, the AI is set to its most difficult and given multiple bonuses to finances and recruitment. This may not seem very intimidating to those of you who are familiar with this series, but the AI in Shogun 2 has been improved quite a bit, especially in its tactical capabilities. And just to add to the fun, this Let&#8217;s Play is not pre-written. I&#8217;ve only played about four turns into this campaign at the time of this writing. <\/p>\n<p>Oh, and  Legendary has one other quirk: I can&#8217;t save. The game auto-saves after every major action. In short: I have no idea how this Let&#8217;s Play is going to unfold, and at any step I could screw up and lose in a spectacular fashion. And no amount of save scumming will fix it.<\/p>\n<p>But I&#8217;m sure I&#8217;ll be fine.<\/p>\n<p><b>Turn 1: Everyone Wants To Kill You<\/b><\/p>\n<p>After the Oda starting cinematic, I&#8217;m treated to a broad flyover of the territories surrounding my capitol in Owari Province while my adviser gives me a briefing on the strategic situation. Thanks to the Oda&#8217;s grand diplomatic skills, we&#8217;ve been unceremoniously dropped into a two-front war. At turn one. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun2.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun2thumb.jpg' class='insetimage'   alt='shogun2thumb.jpg' title='shogun2thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Specifically, we&#8217;re at war with the Imagawa and their vassals, the Tokugawa, to the south:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun3.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun3thumb.jpg' class='insetimage'   alt='shogun3thumb.jpg' title='shogun3thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>I have to point out that the name &#8220;Tokugawa&#8221; for this clan is something of an anomaly. While it is the clan that would eventually take the name Tokugawa, that would not be until much later, when Ieyasu changed his name. At this point in time, the clan was known as the Matsudaira. Still, its easy to excuse, since having the clan change their name halfway through the game would be confusing.<\/p>\n<p>We&#8217;re also at war with the Saito to the north:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun4.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun4thumb.jpg' class='insetimage'   alt='shogun4thumb.jpg' title='shogun4thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>To the southwest, we have an amicable trade agreement with the Kitabatake:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun5.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun5thumb.jpg' class='insetimage'   alt='shogun5thumb.jpg' title='shogun5thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>&#8230;but my adviser is quick to mention Ise province&#8217;s holy site, a valuable special building which could be used to recruit better monks or units with higher morale. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun6.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun6thumb.jpg' class='insetimage'   alt='shogun6thumb.jpg' title='shogun6thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Ultimately, our goal is to defeat the Ashikaga Shogunate and take and hold Kyoto. To do that, we&#8217;ll eventually need to push west and secure several of the regions surrounding Kyoto itself \u00e2\u20ac&quot; I&#8217;d prefer to take at least Omi, Iga, and Yamato. Before we get to that though, I&#8217;ll need to accomplish the twin and rather daunting tasks of both securing a strong eastern border and building an army powerful enough to actually challenge the Shogunate.<\/p>\n<p>But we can save the grand strategy talk for later. At the moment, let&#8217;s get back to the more pressing concern: that our gracious leader, Oda Nobuhide, has apparently managed to turn everyone within a hundred kilometers into an enemy.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun7.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun7thumb.jpg' class='insetimage'   alt='shogun7thumb.jpg' title='shogun7thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>To exacerbate things even further, the Oda isn&#8217;t even a unified force: there&#8217;s an army of rebels on our doorstep that would happily take Owari from us. Internal disputes amongst the Oda were actually fairly common prior to Nobunaga&#8217;s rise to power. Nobuhide was never actually recognized as a daimyo because of this \u00e2\u20ac&quot; he was never able to fully unite the clan under his rule. This history of disputes and infighting would cause a great deal of trouble for his son&#8217;s succession after his death, and it would take Nobunaga nearly ten years to stamp out all opposition.<\/p>\n<p>The Tokugawa and Saito will be on our doorstep next turn. We don&#8217;t want that rebel army in any condition where they might be able assist them. With this in mind, I commit my entire military force to confront the enemy army \u00e2\u20ac&quot; both my mobile army led by the clan&#8217;s general, Takayama Muneyori, and our Daimyo (whom isn&#8217;t really a daimyo, but the game refers to him as one), Nobuhide, to reinforce. The rebels retreat to the sea, but they can&#8217;t outrun our fresh troops.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun8.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun8thumb.jpg' class='insetimage'   alt='shogun8thumb.jpg' title='shogun8thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Now it may seem odd that I didn&#8217;t just move Nobuhide into Takayama&#8217;s force, since he doesn&#8217;t actually have any other units with him, just his bodyguard, but this is actually due to a quirk in the game&#8217;s experience system. Generals can level up and specialize in different disciplines in Shogun 2, but if they&#8217;re all in one army, only the commanding general will be awarded experience. However, if you split the generals apart and just have them reinforce each other, all of them will be awarded full and equal experience, even if they&#8217;re not actually commanding any troops.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun9.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun9thumb.jpg' class='insetimage'   alt='shogun9thumb.jpg' title='shogun9thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>As I enter the battle, I&#8217;m offered a choice: Do I want to attack right now with the current weather conditions, or wait for more favorable ones? This choice has been in more or less every Total War game I&#8217;ve played, but the weather conditions in Shogun 2 are by far the most varied, for example, the fog effect you can see above. Now our missile troops are basically even, and I can handle missile troops better than the AI can, so I actually don&#8217;t want to attack in the fog. So I tell my troops to wait for a day and then proceed with the attack.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun10.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun10thumb.jpg' class='insetimage'   alt='shogun10thumb.jpg' title='shogun10thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Something else that&#8217;s made a comeback in Shogun 2 are the general speeches. The commanding general will give a rousing speech to the troops before the battle, with dialogue that is more or less appropriate to the overall strategic situation&#8230; some of the time. It&#8217;s a nice touch either way. Don&#8217;t worry, Takayama-dono, we will kill and kill again! And again, and again, and again&#8230;<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun11.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun11thumb.jpg' class='insetimage'   alt='shogun11thumb.jpg' title='shogun11thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Now that the pleasantries have been taken care of, I can position my army and group units together to prepare for the attack. I can also see where the enemy will be deploying.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun12.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun12thumb.jpg' class='insetimage'   alt='shogun12thumb.jpg' title='shogun12thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Fortunately, there&#8217;s not a lot of rough terrain or hills for the enemy to fortify upon, which should make this fight a bit easier.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun13.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun13thumb.jpg' class='insetimage'   alt='shogun13thumb.jpg' title='shogun13thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>After hitting the start button, I order my troops to start marching towards the enemy. Oda Nobuhide and his bodyguards arrive at the edge of the battlefield, and I order him to converge with my forces.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun14.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun14thumb.jpg' class='insetimage'   alt='shogun14thumb.jpg' title='shogun14thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>As you can see, the enemy has taken up a position on this narrow hill. This isn&#8217;t actually a great position for him \u00e2\u20ac&quot; the hill isn&#8217;t very steep, and he&#8217;s holding his position quite a distance behind the crest of the hill. If he were further forward, I would at least have to engage him with my troops in an uphill fight. At best, the trees will help protect his center units from missile fire, and conceal a portion of his force.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun15.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun15thumb.jpg' class='insetimage'   alt='shogun15thumb.jpg' title='shogun15thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Speaking of concealed units, lets go have a look at what he&#8217;s hiding, shall we? General bodyguard units are great in the early game as cavalry units, though they&#8217;re far from the nigh invincible tanks they were in Medieval 2. They&#8217;ll lose against other cavalry units and get shredded by spears, but their high armor makes them useful as scouts and rear-flank harassers. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun16.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun16thumb.jpg' class='insetimage'   alt='shogun16thumb.jpg' title='shogun16thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Ah, there&#8217;s his bow unit. Remember when I said that trees were good at protecting units from missile fire? Well it turns out that they&#8217;re also good at getting in the way of your own missile fire. His bow unit will not be nearly as effective as it could be because he has to fire through so many rows of trees. Beyond that, he also has it in tight formation, which will make him more vulnerable to massed missile fire. This is one of the reasons I&#8217;m more confident in my abilities to handle missile units \u00e2\u20ac&quot; no matter what difficulty setting you&#8217;re at, the AI will never use loose formation, even if the unit in question is under fire by a superior number of missile units and being shredded.<\/p>\n<p>As you can also see in the screenshot above, Nobuhide has drawn the attention of their right-most group of spearmen. I&#8217;ll be honest, I&#8217;m not really sure what the AI was thinking here. A General&#8217;s bodyguard unit can outrun any infantry unit, and he broke off and started chasing Nobuhide when the general was still a hundred meters away.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun17.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun17thumb.jpg' class='insetimage'   alt='shogun17thumb.jpg' title='shogun17thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Worse still, he kept chasing Nobuhide after I brought him safely back behind my lines. My own bow unit (which you can see is in loose formation and only standing around a few trees) was kind enough to discourage the enemy spear unit from continuing forward, nearly routing them before they retreated back towards the enemy lines.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun18.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun18thumb.jpg' class='insetimage'   alt='shogun18thumb.jpg' title='shogun18thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Since that whole feint maneuver seemed to work so well once, I figured, why not try it again? I was actually hoping to get a good charge into the enemy bow unit, but I mistimed the charge and that same spear unit I&#8217;d just almost routed was bunched up in the same space. I&#8217;m not too interested in getting my daimyo skewered by spears on the first turn, so I break off the charge.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun19.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun19thumb.jpg' class='insetimage'   alt='shogun19thumb.jpg' title='shogun19thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>All that said, this whole cat and mouse thing was beginning to bore me, so it didn&#8217;t take long for me to follow through with the rest of my force. By the time my infantry join the battle, the forward-most enemy line is nearly broken, and they won&#8217;t last much longer. Since momentum is a terrible thing to waste, I push my units right through the center and slam into his rear line.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun20.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun20thumb.jpg' class='insetimage'   alt='shogun20thumb.jpg' title='shogun20thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>I have to say, I&#8217;m rather disappointed with how this battle turned out. After talking up the AI in this game earlier and making it clear that I was on the hardest difficulty in the game, the AI in this battle performed dismally, even being kind enough to never move his cavalry at all. You can even see one of my spear units gracefully waltzing into it at the far left in the image above.<\/p>\n<p>You&#8217;ll just have to take my word for it when I say that the Legendary AI is usually much better. And wait for the next post.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun21.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun21thumb.jpg' class='insetimage'   alt='shogun21thumb.jpg' title='shogun21thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Victory! Now comes another choice \u00e2\u20ac&quot; do I attempt to hunt down and crush the enemy resistance before they can leave the theater, or do I allow them to escape, reform, and then crush them again? I&#8217;m heard a lot of arguments in favor of the latter \u00e2\u20ac&quot; you get more experience for your generals and such \u00e2\u20ac&quot; but I really have more serious problems to contend with than hunting down a broken group of rebels. So I hunt down and kill all of the enemy troops I can. Unfortunately, the yari cavalry, finally awakened from its comatose state, turns tail and runs, which means I&#8217;ll eventually need to hunt it down anyway, but I do get away with a nice Decisive Victory:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun22.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun22thumb.jpg' class='insetimage'   alt='shogun22thumb.jpg' title='shogun22thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>85 losses to 558 kills? I&#8217;m liking this ratio.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun23.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun23thumb.jpg' class='insetimage'   alt='shogun23thumb.jpg' title='shogun23thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>Attacking that rebel army used up most of my units&#8217; movement points this turn, so there isn&#8217;t much else I can do. Not wanting to leave my capital undefended, I move my daimyo and general back to it. I also begin upgrading the castle itself, and start to recruit another bow unit.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><a href='images\/shogun24.jpg'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/shogun24thumb.jpg' class='insetimage'   alt='shogun24thumb.jpg' title='shogun24thumb.jpg'\/><\/a><\/td><\/tr><\/table><\/p>\n<p>The one other thing to do before ending the turn is to select which art I want to research. This &#8220;mastery of the arts&#8221; research system replaces the old, obtuse tech tree system from Empire and is a welcome change, even if it doesn&#8217;t really make sense that I don&#8217;t know how to train swordsmen until I &#8220;meditate upon the arts of bushido.&#8221;<\/p>\n<p>Of course I&#8217;m not out of the woods by any long shot. Next turn, I&#8217;ll have to deal with two angry clans at once. And even if I can take care of them, I&#8217;ll still have to contend with the much larger Imagawa clan. And this is just a local conflict. I&#8217;ll need to take and hold a lot more territory and grow a much larger power-base if I hope to ever seriously threaten the Ashikaga Shogunate.<\/p>\n<p>Oh, and those crazy looking Samurai shaved-head-top-knot hairdos? They&#8217;re called chonmage, and they&#8217;re meant to help their helmets stay on in the heat of battle. <\/p>\n<p>You know, just in case you were worried I wouldn&#8217;t answer my own rhetorical questions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1545: This is Sengoku Jidai, the Age of the Country at War. For 200 years, the Ashikaga Shoguns have ruled from Kyoto. Great power and splendor were theirs. But now, the over-mighty clans no longer obey. The time has come for a new warlord to become&#8230; Shogun! When I look back at my growth as [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[],"class_list":["post-12869","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/12869","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12869"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/12869\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12869"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12869"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12869"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}