{"id":12415,"date":"2011-07-20T13:46:50","date_gmt":"2011-07-20T18:46:50","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=12415"},"modified":"2011-07-20T13:46:50","modified_gmt":"2011-07-20T18:46:50","slug":"building-worlds-with-a-single-click","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=12415","title":{"rendered":"Building worlds with a single click"},"content":{"rendered":"<p>Edge Magazine has a <a href=\"http:\/\/www.next-gen.biz\/features\/building-worlds-single-click\">nice article<\/a> talking about procedural worlds.  Project Frontier makes an appearance, as well as <a href=\"http:\/\/procworld.blogspot.com\/\">Procedural World by Miguel Cepero<\/a>.  <\/p>\n<p>The two projects make a nice contrast, and the fact that they are so different underlines one of my main points: We have not even <em>begun<\/em> to explore this technology. Ten more programmers could show up. launch projects of their own, and I doubt we&#8217;d have a lot of overlap.  There are simply so many possibilities and so many approaches to building things.  We have long since solved problems like pathing, bump-mapping and in-game physics, to the point where everyone knows how to do those things.  But nobody can say definitively, &#8220;THIS is the best way to generate topography&#8221; or &#8220;HERE is the ideal system for making trees&#8221;.  There is so much ground to cover and so few people working on it.  (When compared to the number of people exploring the nuances of &#8220;crouching behind brown chest-high wall&#8221; technology.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Edge Magazine has a nice article talking about procedural worlds. Project Frontier makes an appearance, as well as Procedural World by Miguel Cepero. The two projects make a nice contrast, and the fact that they are so different underlines one of my main points: We have not even begun to explore this technology. Ten more [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-12415","post","type-post","status-publish","format-standard","hentry","category-links"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/12415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12415"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/12415\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}