{"id":1201,"date":"2007-06-14T11:00:26","date_gmt":"2007-06-14T16:00:26","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1201"},"modified":"2008-08-16T15:43:00","modified_gmt":"2008-08-16T20:43:00","slug":"sticks-and-stones-demo","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=1201","title":{"rendered":"Sticks and Stones Demo"},"content":{"rendered":"<p>A reader send me a link to the following video, which is  an excerpt of an interview with physicist Brian Beckman.  Here he discusses an upcoming indie \/ freeware game <a href=\"http:\/\/rigsofrods.blogspot.com\/\">Rigs of Rods<\/a> and talks a bit about what works and what doesn&#8217;t with physics engines.<\/p>\n<p><center><object width=\"425\" height=\"350\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/EI926O4qOiw\"><\/param><param name=\"wmode\" value=\"transparent\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/EI926O4qOiw\" type=\"application\/x-shockwave-flash\" wmode=\"transparent\" width=\"425\" height=\"350\"><\/embed><\/object><\/center><\/p>\n<p>He mentions making physics simulations &#8220;too complicated&#8221;, and I know <a href=\"?p=1200\">exactly what he&#8217;s talking about<\/a>.   <\/p>\n<p>But what&#8217;s really interesting here is the method they are using in this game. <!--more-->Beckman calls it &#8220;sticks and stones&#8221;.  Now, this is a YouTube video of someone aiming a camcorder at a laptop, so I can&#8217;t be sure about what I&#8217;m seeing, but I&#8217;m fairly confident he&#8217;s using a technique I&#8217;ve used in the past, which is something I picked up playing the classic <a href=\"http:\/\/www.bridgebuilder-game.com\/\">Bridge Builder<\/a> game. (By the way, if you&#8217;ve never played Bridge Builder befoe, do check out that link.  It&#8217;s simple, brilliant fun. And it&#8217;s free.) The physics in that game were pretty transparent, so I was able to learn a lot form just playing the game*. It used link points and joining lines, which I&#8217;m willing to bet is very close to the &#8220;sticks and stones&#8221; Beckman is using. (I&#8217;m sure the one in Rigs of Rods is a lot more robust, but I think they&#8217;re both driven by the same underlying ideas.  Bridge Builder is actually 2D.) <\/p>\n<p>I haven&#8217;t seen <a href=\"http:\/\/rigsofrods.blogspot.com\/\">Rigs of Rods<\/a> before, but I&#8217;ll be keeping an eye on it now.  Fascinating stuff. <\/p>\n<p><small>* I wrote my own version of Bridge Builder at one point, just to mess around with it.  I didn&#8217;t bother making it a game &#8211; it was just a sandbox world.  I added a couple of new tricks to the basic gameplay, such as rolling tires and cables, so that it was possible to build suspension bridges.  It was a good learning project, which taught me that physics are harder than they seem at first glance, and that you can go a long way with the right combination of approximations.<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A reader send me a link to the following video, which is an excerpt of an interview with physicist Brian Beckman. Here he discusses an upcoming indie \/ freeware game Rigs of Rods and talks a bit about what works and what doesn&#8217;t with physics engines. He mentions making physics simulations &#8220;too complicated&#8221;, and I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-1201","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1201"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/1201\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}