{"id":11312,"date":"2011-04-08T17:02:27","date_gmt":"2011-04-08T22:02:27","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=11312"},"modified":"2011-04-08T17:02:27","modified_gmt":"2011-04-08T22:02:27","slug":"stolen-pixels-249-division-of-laborer","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=11312","title":{"rendered":"Stolen Pixels #249: Division of Laborer"},"content":{"rendered":"<p>Hey, check out <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/8767-Stolen-Pixels-249-Division-of-Laborer\">my latest comic about Dead Space 2<\/a>!<\/p>\n<p>I actually enjoyed the game, despite my groaning about its monster closets. It&#8217;s a lot like Resident Evil, except with less offensively idiotic camp. It has a shopping and crafting system that fits withing the game (they&#8217;re machines, not people) and make as much sense as this sort of feature <em>can<\/em> make.  The weapons were all wildly different and interesting. The story was clunky, but serviceable.  The puzzles worked. Some of the levels were interesting.<\/p>\n<p>The game lets you do the Resident Evil thing where you can start a new game but keep the items from your previous play-through.  It&#8217;s an interesting mechanic.  It lets you either stay on the same difficulty but charge through the game using the more powerful, fun weapons that you probably had to ration on your previous game, or you can take your toys and go for the next difficulty level.  <\/p>\n<p>However, I stand by my notion that the game would have been better with less monsters.  (Or more breaks between them.) Even if they weren&#8217;t intending to make survival horror, some more variance in the pacing would have been nice. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey, check out my latest comic about Dead Space 2! I actually enjoyed the game, despite my groaning about its monster closets. It&#8217;s a lot like Resident Evil, except with less offensively idiotic camp. It has a shopping and crafting system that fits withing the game (they&#8217;re machines, not people) and make as much sense [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-11312","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/11312","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11312"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/11312\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11312"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11312"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11312"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}