{"id":10279,"date":"2011-01-03T08:23:06","date_gmt":"2011-01-03T13:23:06","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=10279"},"modified":"2011-01-03T09:17:47","modified_gmt":"2011-01-03T14:17:47","slug":"postcards-from-wow-part-8","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=10279","title":{"rendered":"Postcards from WoW, Part 8"},"content":{"rendered":"<p>The honeymoon bliss of Cataclysm has ended, and it&#8217;s now time to begin enumerating faults, venting long-held grievances, and complaining at length about trivialities. Note that I&#8217;m not going to limit myself to Cataclysm-based faults.  Since I&#8217;m all about exploration and seeing cool stuff, let&#8217;s talk about a few of the places I&#8217;ve visited. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_blasted1.jpg' class='insetimage'   alt='pfwow8_blasted1.jpg' title='pfwow8_blasted1.jpg'\/><\/td><\/tr><\/table><\/p>\n<p><!--more-->The Blasted Lands is not a fun zone.  Its defining feature is <em>orange<\/em>, which is never a good start.  It&#8217;s basically the last questing zone in original World of Warcraft.  Before the Burning Crusade expansion came out, this drab, ugly expanse of cracked earth was the end-game zone.  This was your reward for chewing through the previous 55 levels of content.  This was the carrot at the end of that very long stick.  Once you were done here, you were at the level cap (then 60) and there was nothing left to do but go back to Goldshire and dance naked on the mailbox.  Or raiding. Whichever.<\/p>\n<p>(EDIT: Some people pointed out in the comments that Blasted Lands is not the only place to go for this level content.  If I level another character to 60, I&#8217;ll be sure to give these alternate zones a look.)<\/p>\n<p>I did not enjoy my time in the Blasted Lands.  Most zones have a bit of variation to them.  Elwynn Forest is a forest, yes.  But it has local variety: Lakes.  Rivers.  Clearings. Patches of dense grass.  Spots of farmland. Low hills.  Tall hills. Most zones are variations on a single theme, not one long note.  But once you&#8217;ve seen one cracked fissure in Blasted Lands, you&#8217;ve pretty much taken the whole tour and you&#8217;re ready to go buy your t-shirt.  <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_blasted2.jpg' class='insetimage'   alt='pfwow8_blasted2.jpg' title='pfwow8_blasted2.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Blasted Lands is made somewhat worse by following a couple of similar zones. Searing Gorge and Burning Steppes were very similar to the Blasted Lands, except one was red and the other was ash-colored. It&#8217;s reasonable to expect that players would be really, really sick of the wastelands style zone before they set foot in the Blasted Lands. <\/p>\n<p>When I dinged level 60, I was thrilled.  It was finally time to go through the dark portal and see what fantastic new worlds awaited me.  What exotic visual delights were hidden beyond that foreboding door?<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_hellfire1.jpg' class='insetimage'   alt='pfwow8_hellfire1.jpg' title='pfwow8_hellfire1.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Hellfire Peninsula. A giant wasteland.  Its two distinguishing features are:<\/p>\n<p>1) Orange<br \/>\n2) Four times as large as the Blasted Lands. <\/p>\n<p>I spent a couple of hours questing in this horrific eyesore and realized that I suddenly hated every human being who ever worked for Blizzard Entertainment. The Blasted Lands was such an amazing chore, and the prospect of spending <em>twice as long<\/em> getting through Hellfire Peninsula filled me with despair. I shelved my character for a couple of weeks. <\/p>\n<p>I thought Hellfire Peninsula was going to cover levels 60-64 or something, based purely on its extreme size and sheer number of quest hubs. I was very relieved when I snuck into the next zone (Zangarmarsh) and found I was high enough level to begin questing there.  I abandoned all of my Hellfire Peninsula quests and never looked back.  Screw story and continuity.  Get me out of this orange-based torment. <\/p>\n<p>And the next zone&#8230; check out the next zone:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_shroom.jpg' class='insetimage'   alt='pfwow8_shroom.jpg' title='pfwow8_shroom.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>See, that&#8217;s something crazy and different.  Variety, changes of hue, contrast.  What was Blizzard thinking when they added Hellfire Peninsula?  What would posses them to lead off the expansion with a zone identical to the one everyone had just played?  If they needed an orange wasteland for the sake of lore and continuity (not that this has been a big priority for them lately) there was no need to make it this massive.  <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_hellfire2.jpg' class='insetimage'   alt='pfwow8_hellfire2.jpg' title='pfwow8_hellfire2.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Now, a bit about city layouts:<\/p>\n<p>I remember being annoyed with how tedious it was to get around in Stormwind.  The maze of walls.  The long hike over the bridge and the longer hike to the docks.  The annoying wall between the main entrance and the flight master.  The general inconvenience of some city services.  (Having the forge on the opposite side of the city from the auction and vault always drove me crazy.)<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_stormwind.jpg' class='insetimage'   alt='pfwow8_stormwind.jpg' title='pfwow8_stormwind.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Then I got to know the game a bit better and discovered that nearly every other city in the game was worse.  The only superior city was Ironforge, which was the most convenient and easy-to-navigate city in the game.  (This was before Cataclysm came out.  Now Stormwind has that honor.  All of the problems with Stormwind can be mitigated by flying over all of the low interior walls.)  <\/p>\n<p>Horde-side cities seem to be far worse than Alliance, to the point where it seems like it can&#8217;t possibly be an accident.  Orgrimmar, Thunder Bluff, and Undercity all have multi-level layouts with elevators. Of these, Undercity is the worst.  Let me tell you about Undercity. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_undercity1.jpg' class='insetimage'   alt='pfwow8_undercity1.jpg' title='pfwow8_undercity1.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>It has three large, empty chambers to pass through before you&#8217;re actually inside.  Okay, this one is pretty cool:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_throne_room.jpg' class='insetimage'   alt='pfwow8_throne_room.jpg' title='pfwow8_throne_room.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>This location comes from one of the key turning points in Warcraft 3:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/qznXHO6bJYc\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=qznXHO6bJYc'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>It was pretty amazing to be able to roll in and run around the throne room, but the appeal wears pretty thin after a few dozen trips.  Yeah, The Mall in Washington DC is pretty cool looking, but I&#8217;d get sick of it in a hurry if I had to hike across it ten times a day.  The entry to Undercity from the zeppelin goes: climb hill &raquo; baffle &raquo; courtyard &raquo; baffle &raquo; hallway &raquo; throne room &raquo; baffle &raquo; tomb &raquo; baffle &raquo; elevators.  That&#8217;s quite a walk, and it&#8217;s nothing but scenery.  Not even any guards.<\/p>\n<p>The elevator has a door, which means if you miss it you have to wait for the next round trip instead of just jumping down.  On my first visit to the city, I didn&#8217;t even realize this was an elevator.  I ran up to the door, it didn&#8217;t open, so I ran around, found another door that wouldn&#8217;t open, etc. I had no idea how to enter this city. It was blind luck that I saw one of the doors open at one point and realized what I was looking at.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_undercity2.jpg' class='insetimage'   alt='pfwow8_undercity2.jpg' title='pfwow8_undercity2.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Once you&#8217;re down the elevator, you enter the confusing multi-level chamber. Multi-level is bad, because it means that when you ask a guard for directions, he&#8217;ll give you a map marker that only shows you your destination in 2d space.  Once you get near the marker, it vanishes, even if your real goal is 2 stories below you.  Veterans always point out that this is only a problem for newbies, but that doesn&#8217;t actually make it okay.<\/p>\n<p>A long tunnel wraps around this inner chamber.  Then outside of that is another, larger tunnel where most of the city services are located.  And to move between the central chamber, the inner wheel, and outer wheel, you need to pass through long baffles. This is the inverse of Ironforge, which is a huge open room with shops on the outer wall.  If you need to be on the other side, you can cut through the center.  Undercity is a huge circular tunnel, so if you need to be on the other side you get to run half a lap.  It&#8217;s confusing, time-consuming, ugly, stupid, and frustrating.  Even the flights in and out of the city are overlong. <\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_undercity3.jpg' class='insetimage'   alt='pfwow8_undercity3.jpg' title='pfwow8_undercity3.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Okay, the city <em>looks<\/em> cool.  But it&#8217;s such a chore to navigate and the points of interest are so far apart and the place is buried so deep that I usually prefer to ride the zeppelin to another continent and do my business there than run this damn rat maze.<\/p>\n<p>The Horde cities are all so much less useful.  When Blizzard came out with Burning Crusade, instead of finally giving Horde a nice city, they gave both sides another stupid annoying city.  Silvermoon and Exodar might even be the worst cities in the game.  Blizzard was so worried about everyone congregating in the end-game cities, so they took out the city-teleporting portals.  <strong>Maybe the end-game cities wouldn&#8217;t be so stupid full if the rest of the cities in the game weren&#8217;t constructed out of strengthened tedium alloy and designed to <em>eat time<\/em>.<\/strong>  <\/p>\n<p>Nothing says &#8220;epic adventure&#8221; like getting lost, asking for directions, and running a maze, all so you can track down a guy who can sell you a fishing rod and bait. Some things in the game should be hard.  But not this.<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/pfwow8_stormwind2.jpg' class='insetimage'   alt='pfwow8_stormwind2.jpg' title='pfwow8_stormwind2.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>I wonder what the thinking was, here.  The difference between Alliance and Horde cities is pretty stark.  At first I attributed this to newbie pains.  I figured that once I learned my way around, things would be a little easier.  But now I know Orgrimmar as well as I know Stormwind, and there&#8217;s no contest:  Stormwind is just a nicer place in which to conduct business.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The honeymoon bliss of Cataclysm has ended, and it&#8217;s now time to begin enumerating faults, venting long-held grievances, and complaining at length about trivialities. Note that I&#8217;m not going to limit myself to Cataclysm-based faults. Since I&#8217;m all about exploration and seeing cool stuff, let&#8217;s talk about a few of the places I&#8217;ve visited.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-10279","post","type-post","status-publish","format-standard","hentry","category-pictures"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/10279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10279"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/10279\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}