Experienced Points: What Happened to Gaming Hardware?

By Shamus Posted Wednesday Nov 28, 2018

Filed under: Column 106 comments

My original plan this week was to write about the evolution of graphics and gameplay over the last decade. While writing that article, I realized I needed to discuss gaming hardware so I had some sort of context for all the other stuff. But then that aside on hardware grew into my column for this week. I guess you could think of this entire column as a footnote or parenthetical statement for next week’s column.

While writing this I was thinking about what a disaster the last gaming generation was. The Wii was a waggle controller in search of a game mechanic. The Xbox 360 had a bad habit of dropping dead the moment it went out of warranty. The PlayStation 3 was painfully expensive and ran on mutant hardware that made it hard to develop for. The PC was afflicted with bad ports, DRM, and Games for Windows LIVE.

This was also the generation where the BioShock was hailed as this great moment in gaming, despite the fact that it was pretentious and incredibly shallow compared to its forebears Thief and System Shock. It’s not an awful game or anything (and I still think the scene with Andrew Ryan is one of the great moments in gaming) but it’s overshadowed by the things that came before itThief, Deus Ex, System Shock. and the things that followedPrey 2017, Deus Ex Human Revolution.. This was also the low point of both Grand Theft Auto and Elder Scrolls. What I’m getting at is that being one of the greatest games of the previous generation is kind of like being recognized as the world’s best-smelling hobo or the world’s tallest midget.

I’m not suggesting there weren’t good games. There were lots of great games in this time period. But there were also a lot of annoyances, expenses, and hassles. Regardless of what platform you favor, I think we’re in a much better position now than we were 5 years ago. I certainly like my PlayStation 4 more than I cared for either the PS3Huge. Heavy. Tons of heat. Rounded top so I can’t put things on it. Mushy triggers that feel awful. Dumb tilt gimmick. or the Xbox 360Dead in less than a year of very light use.. I don’t think we’re in a second PC Golden Age right now, but I think things are better now than they’ve been since I started this site. Keep in mind that I’m an incurable cynic who complains about everything, so positive appraisals like this one are a rarity for me.

 


 

Andromeda Part 7: A Little Less Conversation

By Shamus Posted Tuesday Nov 27, 2018

Filed under: Mass Effect 84 comments

A lot of the dialog in this game is bad. Not just regular bad, but embarrassing and infantile. Yes, you can find some good bits here and there, but the low points here are shockingly low. Silver lining: Nobody here is as annoying as Kai Leng. (Assuming such a thing is even possible.)

Probably the most infamous conversation in the game is the one where we meet the Director of Colonial Affairs, Foster Addison. This conversation has it all. Cringy dialog. Mismatched vocal performances. Terrible animations. Uncanny facial expressions. Obvious false-choice dialog. Frustrating dialog options that won’t allow for obvious responses. Overly verbose dialog. Exposition that’s both over-long and yet somehow vague. This conversation probably isn’t the worst example of any of those problems, but it is this unique moment where all of these problems intersect and manifest at the same point.

I get the impression this is where a lot of the audience checked out. At this point in the game, maybe the player is feeling a little restless and wondering why they aren’t having a lot of fun or connecting with the characters.

Is there something wrong with this game, or am I just sad because I miss Garrus and Tali? Maybe I need to give this game some time. Maybe things will improve once we get the introduction and exposition out of the way.

And then we meet Foster Addison…

Oh wow. It’s not just me. This game is actual garbage.

This section is so bad that people are compelled to devise theories about how it could possibly be so terrible.

Continue reading ⟩⟩ “Andromeda Part 7: A Little Less Conversation”

 


 

Diecast #233: Mooncrash, Wreck-it-Ralph, Paradox

By Shamus Posted Monday Nov 26, 2018

Filed under: Diecast 47 comments

This week we clean out the mailbag and answer a bunch of questions. Also note that we’re going to spoil the new Wreck-it-Ralph movie. I haven’t seen it, but Paul has and he has things to say about it.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:  Continue reading ⟩⟩ “Diecast #233: Mooncrash, Wreck-it-Ralph, Paradox”

 


 

Ray Tracing Is Here. Apparently.

By Shamus Posted Sunday Nov 25, 2018

Filed under: Programming 64 comments

I just got done recording the Diecast. At one point Paul and I answered a question regarding where game engines might go next. On the show, I predicted that ray tracing was the next big thing, but we weren’t there yet.  I was thinking of a couple of videos from a few years ago like this one and this one. Those are from 2013 and 2014. It looked promising, but it was clear the technology wasn’t quite ready yet.

But then I discovered that I was completely wrong. Ray tracing isn’t a couple of years off. It’s here. It’s happening right now. Check out this video, which shows off some footage from Battlefield V and Metro: Exodus:


Link (YouTube)

To be fair, this isn’t full ray tracing. From what the devs have said, this is a sort of half-step between what we’ve been doing and full ray tracing.

Here’s how it’s worked in the past…  Continue reading ⟩⟩ “Ray Tracing Is Here. Apparently.”

 


 

The Witcher 3: Blood and Wine

By Bob Case Posted Friday Nov 23, 2018

Filed under: Video Games 28 comments

Blood and Wine was the second the The Witcher 3’s two expansions, released in May of 2016, and it suffers, in my opinion, from Senioritis.

I don’t know how widespread the term is, but in the US, it refers to the condition suffered by high school seniors (who would usually be 17-18 years old) in the second semester of their final year. By then, all of their college applications have been sent off, so they don’t have to worry about grades (so long as they don’t flunk out entirely), they’re relieved to have the whole high school thing almost over with, and there’s little incentive for them to do anything but goof off.

By May of 2016, most of the Witcher 3 team has been working on the game for more than a decade, and the series for even longer than that. It’s hard to begrudge them a bit of carelessness now that the finish line is finally in sight, but the product does suffer a bit for it.

On the one hand, the expansion benefits from some of the same things Hearts of Stone did: the team is more familiar with the tools, they can take a bit more freedom with the story and setting, and they’ve learned how to get the best out of a somewhat limited combat system. On the other hand, the narrative is… I think “easily distracted” is the closest phrase I can find to describe it.

Toussaint: gorgeous, prosperous, charming, and free from war. Why doesn't everyone just move here?
Toussaint: gorgeous, prosperous, charming, and free from war. Why doesn't everyone just move here?

The main storyline’s opening sequence is a good example of this. You encounter a pair of Toussaintese (is that right?) knights who are looking for one Geralt, a Witcher, to help solve a series of mysterious killings in duchy’s capital of Beauclair. So the three of you travel to Toussaint in a cutscene. Shortly after arriving, you pass by a guy getting attacked by a giant, so you kill the giant. Upon arriving to the first crime scene, you find the body has been moved to a nearby villa, so you go to the villa, where you get attacked by a Bruxa (a Bruxa is a type of powerful witch (whoops, vampire, thanks to the comments) that I’m not entirely sure CDPR had to make naked). Then, you go to the capital, where you pass by a tournament where a knight is fighting a big, ornery, armored rodent-like thing called a Shaelmaar. The knight is soon in danger, so Geralt jumps into the arena and you fight that too.

(Note: below the jump are spoilers for the novels, a certain character in them in particular. Use caution if you haven’t read them yet.)

Continue reading ⟩⟩ “The Witcher 3: Blood and Wine”

 


 

The End of Black Friday

By Shamus Posted Thursday Nov 22, 2018

Filed under: Random 78 comments

Note that since I’m going to be discussing Black Friday, this post will be a little more US-centric than usual. I know things are a bit different elsewhere and most of this doesn’t apply to people outside of North America.

A few years ago I wrote a post explaining the mechanics behind Black Friday sales, where you get a stampede of aggressive consumers competing for goods on the day after Thanksgiving. I’ve been thinking about it a lot this month. 

Apparently I’m not the only one. I got this email:

A number of years back you wrote a great post on “Why the Christmas Shopping Season is Worse Every Year”. One key point being that as much as retailers would love to start moving goods prior to Thanksgiving, we consumers just hate the idea and insist on waiting until after the turkey is stuffed.

Yet, reading through my inbox the past week and judging by commercials I’ve seen throughout the month of November, I’m getting the impression that maybe we have crossed a threshold. Many retailers are tossing out sales tag lines like “Black Friday all November” or “Pre-Black Friday Super Savings”. This was capped off by NewEgg.com sending me a promotional email this morning with the simple subject line: “Black Friday Starts Now!

Um NewEgg… it’s Monday…

So my question is: Do you think we have hit, and passed Peak Black Friday? Will the Friday after Thanksgiving become less and less of a sales focal point as more sales are driven earlier into the month of November? Will we be looking back in 10 to 15 years when all retailers start their sales on Nov 1, and laugh at the insanity of Midnight store openings on the Friday after the fourth Thursday in November?

The Mechanics of Black Friday

Christmas really does bring people together.
Christmas really does bring people together.

You can read the original post for the full context, but the short version goes like this: Continue reading ⟩⟩ “The End of Black Friday”

 


 

Experienced Points: Bethesda Doesn’t Need a New Engine

By Shamus Posted Wednesday Nov 21, 2018

Filed under: Column 126 comments

My column this week is about Bethesda’s reputation as a bug factory and why replacing their game engine wouldn’t fix that.

https://www.escapistmagazine.com/v2/2018/11/20/bethesda-doesnt-need-a-new-engine/

Continue reading ⟩⟩ “Experienced Points: Bethesda Doesn’t Need a New Engine”