When I started this series, I said I was keeping all the major story beats. All the major characters. All the major locations. Every mile of Bethesda’s extensive worldmap and groundwork. Even if I don’t like it, even if I can’t stand it, even if remembering it exists makes my teeth itch. Yes, in fact: even Little Lamplight.
I’ve talked before about how Bethesda can’t be trusted with immortal NPCs. Not because it’s some objective sin of game design, because it really isn’t, but because nobody in the company knows how to write for NPCs that have privileges the player character lacks. If you create NPCs that relentlessly taunt and belittle the player, there should be a way to serve them comeuppance. If there isn’t, there should be a way to ignore them. If one can’t, they should be basically immaterial to the player’s success or failure in the game. If they aren’t, that feeling of all-too-familiar disempowerment at the hands of an unassailable bully better be what the game is about, heart, soul and center. It’s an appropriate emotion to convey in a game about the horrors of tyranny or man’s inhumanity to man. Slipping it in like a pinch of sand in your triple-decker victory sandwich is just bad writing.
Sure, the bullying dorkuses of Little Lamplight aren’t really sinister. I was myself only moderately bullied in elementary school, but I have trouble imagining even the most tender souls are genuinely reduced to tears by Mayor MacReady or his snotty authoritarian goombas. I would characterize them as “annoying.” You know what, though? “Annoying” is bad enough. “Annoyed” is not an emotional goal of Fallout 3 and I will aggressively roll my eyes at anyone who argues otherwise. We can do better.
Continue reading 〉〉 “Overhaulout Part 10: Bury My Heart at Little Lamplight”
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