In the previous entry, I began making suggestions on how to fix some of the obvious problems with this script / story / game. I should make a few ground rules clear:
- I’m only modifying scenes, not re-structuring the plot or writing a new story. This means my plot will inherit a lot of the structural problems of the original, but that’s fine. I want to do side-by-side comparisons as we step through the game, and we can’t do that if my story goes off in a totally different direction.
- Even though the game was marketed as a comedy, the story itself is… not. In my suggestions, I’ve been keeping the self-serious tone of the shipped game. I’ll make comedic suggestions here and there, but for the most part I’m keeping the existing tone.
- I’m trying to keep my suggestions moderately budget neutral. I might add a few lines of dialog or an NPC here or there, but I’m staying within the given scope.
Last time, I mentioned that the game begins with a two-minute expositional monologue from our villain General Cross as he addresses his troops. I skipped over that bit, but let’s back up and analyze it now.

During this monologue, Cross gives exposition for the following:
Continue reading 〉〉 “Rage 2 Part 3: As You Know, Bob”
T w e n t y S i d e d
