So, I wanted to play some Half-Life 2. I launched the game, which in turn launched Steam. It signed on and it discovered there were updates available. They like to issue updates for these games that came out last year at the rate of one every couple of weeks. Since I hadn’t played in a while, there were lots of updates queued up, waiting for me.
It did not ask if I wanted to install them. It just began downloading updates, not just for Half-Life 2 but for several “freebie” games that I never play. It was downloading three updates at once, at about 2kb per second. It did not give me any clue as to how big the total download was or how long it would take. All I know is that I’d carved out a solid twenty minutes where I could sit down and play some Half-Life, and I couldn’t because the ninny software wouldn’t let me. There was no “skip” button, no “ask me later” option. I did not care what was in these updates. The game ran fine for me and I didn’t need whatever fixes they might contain.
It boggles the mind how anyone could make a software system like this. I can only conclude that they designed it with the knowledge that they are thousands of miles away from me and my fists.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?