Are you planning on doing anymore Reset Button episodes?
Just watched the Fuel tech one and felt like a show not focusing on game quality and more on the tech within the game could be a cult hit (which is a contradiction I believe).
For the curious, here’s the video in question:
Here’s the thing about Reset Button:
It’s crazy time consuming. Of course, that’s true of pretty much all video content. In the time it takes to produce a ten-minute video, I could probably hammer out 5,000 words. (One episode of Shamus Plays is ~2,000 words, and my weekly column probably averages just over 1,000.) I’d rather produce video if I could. Video is way more viral and my video work always has a longer reach than my written stuff. But the time just isn’t there. (Josh handles all the editing for Spoiler Warning, which is what makes that series possible.)
This is actually a really interesting time for me. In the past, I’d pick up a project and fiddle with it until I was bored with it or people lost interest. But at some point this site became popular enough that projects would no longer fizzle out, and instead they would grow in scope and in audience. So instead of dropping the project I’d add it to my list of weekly duties. Then when I’d get another itch I’d add yet another new project. We now have this blog, Stolen Pixels, Experienced Points, Shamus Plays, and Spoiler Warning. I’m getting restless because I’m at capacity and I can’t add anything new without dropping an existing project. And I can’t bear to let any of them go.
Our only hope now is for me to lose my day job.
Please Help I Can’t Stop Playing Cities: Skylines
What makes this borderline indie title so much better than the AAA juggernauts that came before?
A video Let's Play series I collaborated on from 2009 to 2017.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.