Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.