Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.