Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?