Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.