Live free or die, man. Live free or die.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Why Google sucks, and what made me switch to crowdfunding for this site.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.