Live free or die, man. Live free or die.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.