Live free or die, man. Live free or die.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
The Best of 2019
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.