Live free or die, man. Live free or die.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?