When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.
This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.