Via Haibane.info I find this article, which simply belabors the fact that the Wii is a great idea, albeit with a dumb name. I’ve already done my own cheerleading for the thing, so I’m not going to get into that now.
What I find interesting here is what Toys-R-Us did:
When I asked for a unit, I was told by the “R Zone” clerk that they were out of individual Wii units. They were now only stocking “bundles”. This “bundle” is not officially-sanctioned. It does not come in a bigger box with factory-packed extras. No, the Toys R Us “bundle” consists of simply a standard off-the-shelf Wii, upon which you are forced to add a game, two accessories (which don’t even have to be official Nintendo accessories), and the extended protection plan from Toys R Us.
You can read all the gory details for yourself. He’s certainly a lot more forgiving than I am. Those people would never have gotten my money. They may have squeezed this guy for an extra $100, but they will never, ever see a penny from me. I’m not talking about this Christmas season. I’m talking about from now on. This sort of thing is disgusting, and I would never reward this sort of behavior by shopping there and taking part in it.
People look down on those Grinch-like “scalpers” who buy units and then turn around and put them on EBay for a $50 markup. I draw no distinction between those scalpers and Toy-R-Us, except that TRU has an even higher markup and are doing it on a much bigger scale.
A compliment is more easily forgotten than a slap in the face. I’m going to remember this for a long time.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.