You’ve heard me sing this song before, but it bears repeating. The article came to fruition while I was playing LOTRO and I suddenly had to gain 20 levels of being a warrior so I could continue my career as a chef. I needed to kill one particular boar, ignoring the thousands of boars in the world that I could slaughter without effort. (Or that fact that “raise pigs” is not exactly an advanced technology.) The excuse given for why I needed the level 40 boar would do was… an excuse.
I managed to get a player from my kinship (Knights of the Third Age) to help me out. And by “help” I mean, he did it for me and I followed him around and tried to not get one-shotted to death by any of the monsters. So the task was either impossible or effortless. In either case, what exactly was the point of the exercise again? Neither option enriched my enjoyment of the game, and I’m still fantasizing about a gameworld which simply doesn’t presume to tell me how to have fun.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?