You’ve heard me sing this song before, but it bears repeating. The article came to fruition while I was playing LOTRO and I suddenly had to gain 20 levels of being a warrior so I could continue my career as a chef. I needed to kill one particular boar, ignoring the thousands of boars in the world that I could slaughter without effort. (Or that fact that “raise pigs” is not exactly an advanced technology.) The excuse given for why I needed the level 40 boar would do was… an excuse.
I managed to get a player from my kinship (Knights of the Third Age) to help me out. And by “help” I mean, he did it for me and I followed him around and tried to not get one-shotted to death by any of the monsters. So the task was either impossible or effortless. In either case, what exactly was the point of the exercise again? Neither option enriched my enjoyment of the game, and I’m still fantasizing about a gameworld which simply doesn’t presume to tell me how to have fun.
A programming project where I set out to make a gigantic and complex world from simple data.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?